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Title: Zero-K: All Welcome
Host: CZrankSpringiee
Game version: Zero-K v1.4.5.0
Engine version: 100.0
Battle ID: 413719
Started: 7 years ago
Duration: 25 minutes
Players: 4
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 18.1%

FRrankHelwor
CHrankNebelung
Team 2
Chance of victory: 81.9%

CHrankAdminDeinFreund
USrankcommanded

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7 years ago
Why can't units just get wallhax? Currently it seems like enemies are only visible if their feet are visible, which means getting shot from random radar dots that are just in front of my units without a chance to shoot back. Hills are like sneaky pete without the energy upkeep.
+0 / -0

7 years ago
that can be fixed by just raising the LOS emit height for all ground units, like I've told the devs a dozen times.
+0 / -0


7 years ago
PTrankraaar: please read this.

CHrankAdminDeinFreund: if your units cannot see what is shooting them, then they have low enough LoS that the shooter is out of sight. That means that even if they had x-ray vision, the enemies wouldn't become visible anyway. Or the gadget linked above has a bug.

If they see the enemy but cannot shoot, that means it's the firing vantage point is blocked, and not sight. Maybe the units are aiming from the wrong position.

For example, in case of Gauss, i had to add a special magical aiming piece that hovers at turret's extended height, so that the firing solution wouldn't be blocked by random bumps in the terrain. Some units might exist which have moving gun pieces which would cause similar trouble.
+0 / -0


7 years ago
PTrankraaar I have told you at least once that your 'simple' solution simply destroys the whole terrain-affects-LoS system. Raising emit heights sufficiently to prevent all edge cases destroys the effect of terrain.

Any reasonable change requires tweaking to do a tradeoff between edge cases and breakage of terrain interaction. If you want to do this work then do it and PR. I don't want to do it because the dev engine has a bunch of changes which will invalidate any tweaking. The current settings in dev engine looks pretty decent. I think I have also told you this. So stop heckling.

To impart useful work here you need to:
  • Get (or wait for the release of) the dev engine.
  • Document cases which you think show bad LoS behaviour.
  • Propose fixes or, more usefully, propose a general design goal of the LoS which can guide fixes.

On another note:
quote:
Hills are like sneaky pete without the energy upkeep.
Is this actually a gameplay problem?
+0 / -0
quote:

Is this actually a gameplay problem?


Pretty much. It's me being unhappy with how hilly maps play (with current LOS/Pathfinder). I usually feel like I'm at the mercy of some unpredictable unit behaviour. Hermit seems to be the only reliable unit in such terrain for me, because it can withstand some mishandling.

Not all hilly maps are like this though. Maps like Ravaged or Titan (big, not duel) seem to do hills perfectly well. Hills on those maps are easy to defend and hard to take, but battles are predictable and units live up to their intended traits.

The problem is probably terrain with strong high frequency noise. Fewer, bigger and well placed elevated positions seem to work better.
+0 / -0


7 years ago
How is the behaviour unpredictable? You can see what you can see. I think you are talking about the horizontal offset bug rather than the LoS mechanics.
+0 / -0
I'm not talking about your widget or LOS being unpredictable. If you got used to it it's predictable. But
  • Have you ever tried navigating crabes/spiders on a (terraform) spire? (Pathfinder is way too inaccurate and moves to somewhere other than where you clicked)
  • Seen how pyros are far superior to redbacks in the mountains because fire goes through terrain? (Pyros on Industrial Revolution als happen to shoot 10km into the sky)
  • Tried to stun a crabe on a spire with infiltrators? (Infis fail to execute attack order because of terrain or pathfinder)


Steep terrain is just like water completely different from "normal" interactions. Radar doesn't exist in hills either (except for radar plane)


This is just my opinion of gameplay in extremely hilly terrain. If most people are happy with the current circumstances there's no need to change anything.
+0 / -0


7 years ago
Right, I thought you were still talking about LoS.
+0 / -0