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B413719 4 on Zion_v1 (Multiplayer)

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Date Editor Before After
5/15/2016 2:20:30 AMCHrankAdminDeinFreund before revert after revert
5/15/2016 2:19:19 AMCHrankAdminDeinFreund before revert after revert
5/15/2016 2:18:30 AMCHrankAdminDeinFreund before revert after revert
5/15/2016 2:16:03 AMCHrankAdminDeinFreund before revert after revert
5/15/2016 2:15:27 AMCHrankAdminDeinFreund before revert after revert
5/15/2016 2:15:11 AMCHrankAdminDeinFreund before revert after revert
5/15/2016 2:14:13 AMCHrankAdminDeinFreund before revert after revert
5/15/2016 2:11:25 AMCHrankAdminDeinFreund before revert after revert
Before After
1 I'm not talking about your widget or LOS being unpredictable. If you got used to it it's predictable. But 1 I'm not talking about your widget or LOS being unpredictable. If you got used to it it's predictable. But
2 <ul><li>Have you ever tried navigating crabes/spiders on a ( terraform) spire? ( Pathfinder is way too inaccurate and moves to somewhere other than where you clicked) </li> <li>Seen how pyros are far superior to redbacks in the mountains because fire has cylindrical range that goes through terrain? ( Pyros on Industrial Revolution shoot 10km into the sky) </li> <li>[url=https://github. com/ZeroK-RTS/Zero-K/issues/1357]Tried to stun a crabe on a spire with infiltrators[/url]? ( Infis fail to execute attack order because of terrain or pathfinder) </li> 2 <ul><li>Have you ever tried navigating crabes/spiders on a ( terraform) spire? ( Pathfinder is way too inaccurate and moves to somewhere other than where you clicked) </li> <li>Seen how pyros are far superior to redbacks in the mountains because fire goes through terrain? ( Pyros on Industrial Revolution als happen to shoot 10km into the sky) </li> <li>[url=https://github. com/ZeroK-RTS/Zero-K/issues/1357]Tried to stun a crabe on a spire with infiltrators[/url]? ( Infis fail to execute attack order because of terrain or pathfinder) </li>
3 </ul> 3 </ul>
4 \n 4 \n
5 Steep terrain is just like water completely different from "normal" interactions. Radar doesn't exist in hills either (except for radar plane) 5 Steep terrain is just like water completely different from "normal" interactions. Radar doesn't exist in hills either (except for radar plane)
6 \n 6 \n
7 \n 7 \n
8 This is just my opinion of gameplay in extremely hilly terrain. If most people are happy with the current circumstances there's no need to change anything. 8 This is just my opinion of gameplay in extremely hilly terrain. If most people are happy with the current circumstances there's no need to change anything.