1 |
I'm not talking about your widget or LOS being unpredictable. If you got used to it it's predictable. But
|
1 |
I'm not talking about your widget or LOS being unpredictable. If you got used to it it's predictable. But
|
2 |
<ul><li>Have
you
ever
tried
navigating
crabes/spiders
on
a
(
terraform)
spire?
(
Pathfinder
is
way
too
inaccurate
and
moves
to
somewhere
other
than
where
you
clicked)
</li>
<li>Seen
how
pyros
are
far
superior
to
redbacks
in
the
mountains
because
fire
has
cylindrical
range
that
goes
through
terrain?
(
Pyros
on
Industrial
Revolution
shoot
10km
into
the
sky)
</li>
<li>[url=https://github.
com/ZeroK-RTS/Zero-K/issues/1357]Tried
to
stun
a
crabe
on
a
spire
with
infiltrators[/url]?
(
Infis
fail
to
execute
attack
order
because
of
terrain
or
pathfinder)
</li>
|
2 |
<ul><li>Have
you
ever
tried
navigating
crabes/spiders
on
a
(
terraform)
spire?
(
Pathfinder
is
way
too
inaccurate
and
moves
to
somewhere
other
than
where
you
clicked)
</li>
<li>Seen
how
pyros
are
far
superior
to
redbacks
in
the
mountains
because
fire
goes
through
terrain?
(
Pyros
on
Industrial
Revolution
als
happen
to
shoot
10km
into
the
sky)
</li>
<li>[url=https://github.
com/ZeroK-RTS/Zero-K/issues/1357]Tried
to
stun
a
crabe
on
a
spire
with
infiltrators[/url]?
(
Infis
fail
to
execute
attack
order
because
of
terrain
or
pathfinder)
</li>
|
3 |
</ul>
|
3 |
</ul>
|
4 |
\n
|
4 |
\n
|
5 |
Steep terrain is just like water completely different from "normal" interactions. Radar doesn't exist in hills either (except for radar plane)
|
5 |
Steep terrain is just like water completely different from "normal" interactions. Radar doesn't exist in hills either (except for radar plane)
|
6 |
\n
|
6 |
\n
|
7 |
\n
|
7 |
\n
|
8 |
This is just my opinion of gameplay in extremely hilly terrain. If most people are happy with the current circumstances there's no need to change anything.
|
8 |
This is just my opinion of gameplay in extremely hilly terrain. If most people are happy with the current circumstances there's no need to change anything.
|