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Alternative Macro Challenge

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Date Editor Before After
5/29/2016 10:02:42 PMGBrankAdminDeinFreund before revert after revert
5/29/2016 9:44:11 PMGBrankAdminDeinFreund before revert after revert
5/29/2016 9:43:56 PMGBrankAdminDeinFreund before revert after revert
5/29/2016 9:40:28 PMGBrankAdminDeinFreund before revert after revert
5/29/2016 9:39:13 PMGBrankAdminDeinFreund before revert after revert
Before After
1 {{{if (energyIncome > MIN_PYLON_ENERGY_INCOME) cost *= 0.5;}}} 1 {{{if (energyIncome > MIN_PYLON_ENERGY_INCOME) cost *= 0.5;}}}
2 \n 2 \n
3 In lategame it will prefer 1 pylon over 2 solars. The solars further up were built earlier where it builds up to 5 solars before going for a pylon. The only case where it would go for a pylon in early game would be a grid junction where it has to connect mexes in every direction. 3 In lategame it will prefer 1 pylon over 2 solars. The solars further up were built earlier where it builds up to 5 solars before going for a pylon. The only case where it would go for a pylon in early game would be a grid junction where it has to connect mexes in every direction.
4 \n 4 \n
5 The pylon was just built because the minimum energy income was reached shortly before the screenshot. It would no longer build any solars afterwards. 5 [spoiler]
6 The algorithm is very magic, all I can reliably say is that it will be much more likely to build pylons over solars after it has reached this energy income.
7 [/spoiler]