1 |
{{{if (energyIncome > MIN_PYLON_ENERGY_INCOME) cost *= 0.5;}}}
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1 |
{{{if (energyIncome > MIN_PYLON_ENERGY_INCOME) cost *= 0.5;}}}
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2 |
\n
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2 |
\n
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3 |
In lategame it will prefer 1 pylon over 2 solars. The solars further up were built earlier where it builds up to 5 solars before going for a pylon. The only case where it would go for a pylon in early game would be a grid junction where it has to connect mexes in every direction.
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3 |
In lategame it will prefer 1 pylon over 2 solars. The solars further up were built earlier where it builds up to 5 solars before going for a pylon. The only case where it would go for a pylon in early game would be a grid junction where it has to connect mexes in every direction.
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4 |
\n
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4 |
\n
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5 |
The
pylon
was
just
built
because
the
minimum
energy
income
was
reached
shortly
before
the
screenshot.
It
would
no
longer
build
any
solars
afterwards.
|
5 |
[spoiler]
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6 |
The algorithm is very magic, all I can reliably say is that it will be much more likely to build pylons over solars after it has reached this energy income.
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7 |
[/spoiler]
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