Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B415954 2 on Desert Needle Small 3.2 (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/30/2016 10:01:58 PMUSrankFealthas before revert after revert
5/30/2016 9:11:00 PMUSrankFealthas before revert after revert
5/30/2016 9:08:52 PMUSrankFealthas before revert after revert
Before After
1 Hmm here's my tier-list 1 Hmm here's my tier-list
2 -Lv - crahserss are perfect for early banshee defense (costs same as banshee too). Fast and good alpha. 2 -Lv - crahserss are perfect for early banshee defense (costs same as banshee too). Fast and good alpha.
3 -space - nothing comes close 3 -space - nothing comes close
4 \n 4 \n
5 -hover - flails are ok but you need like 2-3 of them to 1shot and they can't chase really well. 5 -hover - flails are ok but you need like 2-3( harder to mass because of cost) of them to 1shot and they can't chase really well.
6 \n 6 \n
7 -gap - difficult but workable maybe 7 -gap - difficult but workable maybe
8 -HT - copperheads have huge range and are fast but lack alpha (are expensive though). Panthers can also hit banshees. This doesnt really matter though and HT should be lower because they are somewhat unplayable 1v1 as a fac start (or atleast handicap you). 8 -HT - copperheads have huge range and are fast but lack alpha (are expensive though). Panthers can also hit banshees. This doesnt really matter though and HT should be lower because they are somewhat unplayable 1v1 as a fac start (or atleast handicap you).
9 \n 9 \n
10 -gap - anything below here is garbage in no particular order - would not recommend 10 -gap - anything below here is garbage in no particular order - would not recommend
11 -cloaky+shields - both of their aa is slow and low/no alpha. Both raiders lose to microed banshees. 11 -cloaky+shields - both of their aa is slow and low/no alpha. Both raiders lose to microed banshees.
12 -amph - aa is super slow. It also fires in salvos of which you need like 3 todo anything. Ducks can hit banshees if banshee player doesnt micro and run away when rockets are launched 12 -amph - aa is super slow. It also fires in salvos of which you need like 3 todo anything. Ducks can hit banshees if banshee player doesnt micro and run away when rockets are launched
13 -jj - even slower aa and expensive too. Puppies have some aa capability but are easy to run away from. 13 -jj - even slower aa and expensive too. Puppies have some aa capability but are easy to run away from.
14 -spiders - expensive slow aa. It is true that venom/redback beats banshees, but what it does not beat is 1 rapier, so this type of army does not threaten GS player much. It is also slow and does not defend well against banshees that are non suicidal. 14 -spiders - expensive slow aa. It is true that venom/redback beats banshees, but what it does not beat is 1 rapier, so this type of army does not threaten GS player much. It is also slow and does not defend well against banshees that are non suicidal.
15 \n 15 \n
16 \n 16 \n
17 I also have to disagree with y'alls love of gremlins. Later on their lack of alpha doesnt really matter, but they are still slow and shortish range. Later in the game gunships are relegated to a more supportive role anyways(away from front lines, no raiding) so aa being good doesnt matter. Invisibility doesnt matter too much because you can deduce where they are enough for it to matter. Faster aa's are better because it can reposition quicker. GS only advantage later in the game is their speed, as their air status no longer protects them from a significant ammount of metal spent anymore. 17 I also have to disagree with y'alls love of gremlins. Later on their lack of alpha doesnt really matter, but they are still slow and shortish range. Later in the game gunships are relegated to a more supportive role anyways(away from front lines, no raiding) so aa being good doesnt matter. Invisibility doesnt matter too much because you can deduce where they are enough for it to matter. Faster aa's are better because it can reposition quicker. GS only advantage later in the game is their speed, as their air status no longer protects them from a significant ammount of metal spent anymore.