1 |
Hmm here's my tier-list
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1 |
Hmm here's my tier-list
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2 |
-Lv - crahserss are perfect for early banshee defense (costs same as banshee too). Fast and good alpha.
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2 |
-Lv - crahserss are perfect for early banshee defense (costs same as banshee too). Fast and good alpha.
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3 |
-space - nothing comes close
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3 |
-space - nothing comes close
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4 |
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4 |
\n
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5 |
-hover
-
flails
are
ok
but
you
need
like
2-3
of
them
to
1shot
and
they
can't
chase
really
well.
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5 |
-hover
-
flails
are
ok
but
you
need
like
2-3(
harder
to
mass
because
of
cost)
of
them
to
1shot
and
they
can't
chase
really
well.
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6 |
\n
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6 |
\n
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7 |
-gap - difficult but workable maybe
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7 |
-gap - difficult but workable maybe
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8 |
-HT - copperheads have huge range and are fast but lack alpha (are expensive though). Panthers can also hit banshees. This doesnt really matter though and HT should be lower because they are somewhat unplayable 1v1 as a fac start (or atleast handicap you).
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8 |
-HT - copperheads have huge range and are fast but lack alpha (are expensive though). Panthers can also hit banshees. This doesnt really matter though and HT should be lower because they are somewhat unplayable 1v1 as a fac start (or atleast handicap you).
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9 |
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9 |
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10 |
-gap - anything below here is garbage in no particular order - would not recommend
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10 |
-gap - anything below here is garbage in no particular order - would not recommend
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11 |
-cloaky+shields - both of their aa is slow and low/no alpha. Both raiders lose to microed banshees.
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11 |
-cloaky+shields - both of their aa is slow and low/no alpha. Both raiders lose to microed banshees.
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12 |
-amph - aa is super slow. It also fires in salvos of which you need like 3 todo anything. Ducks can hit banshees if banshee player doesnt micro and run away when rockets are launched
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12 |
-amph - aa is super slow. It also fires in salvos of which you need like 3 todo anything. Ducks can hit banshees if banshee player doesnt micro and run away when rockets are launched
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13 |
-jj - even slower aa and expensive too. Puppies have some aa capability but are easy to run away from.
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13 |
-jj - even slower aa and expensive too. Puppies have some aa capability but are easy to run away from.
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14 |
-spiders - expensive slow aa. It is true that venom/redback beats banshees, but what it does not beat is 1 rapier, so this type of army does not threaten GS player much. It is also slow and does not defend well against banshees that are non suicidal.
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14 |
-spiders - expensive slow aa. It is true that venom/redback beats banshees, but what it does not beat is 1 rapier, so this type of army does not threaten GS player much. It is also slow and does not defend well against banshees that are non suicidal.
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15 |
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15 |
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16 |
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16 |
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17 |
I also have to disagree with y'alls love of gremlins. Later on their lack of alpha doesnt really matter, but they are still slow and shortish range. Later in the game gunships are relegated to a more supportive role anyways(away from front lines, no raiding) so aa being good doesnt matter. Invisibility doesnt matter too much because you can deduce where they are enough for it to matter. Faster aa's are better because it can reposition quicker. GS only advantage later in the game is their speed, as their air status no longer protects them from a significant ammount of metal spent anymore.
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17 |
I also have to disagree with y'alls love of gremlins. Later on their lack of alpha doesnt really matter, but they are still slow and shortish range. Later in the game gunships are relegated to a more supportive role anyways(away from front lines, no raiding) so aa being good doesnt matter. Invisibility doesnt matter too much because you can deduce where they are enough for it to matter. Faster aa's are better because it can reposition quicker. GS only advantage later in the game is their speed, as their air status no longer protects them from a significant ammount of metal spent anymore.
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