1 |
I disagree about Vandals. Keep in mind that you get three vandals for one banshee, and that 5 vandals already pose a credible threat to gunships as a thing.
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1 |
I disagree about Vandals. Keep in mind that you get three vandals for one banshee, and that 5 vandals already pose a credible threat to gunships as a thing.
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2 |
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2 |
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3 |
Pair that up with many shieldbot units - especially Thugs - carrying, well, shields, and with racketeer being one of the best flex-AA units, and you get a cheap, gunship-defeating, porc-crushing force.
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3 |
Pair that up with many shieldbot units - especially Thugs - carrying, well, shields, and with racketeer being one of the best flex-AA units, and you get a cheap, gunship-defeating, porc-crushing force.
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4 |
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4 |
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5 |
Vandals are awesome. Maybe not Crasher-level awesome in raw stats, but they do get the better pathing and lighter weight.
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5 |
Vandals are awesome. Maybe not Crasher-level awesome in raw stats, but they do get the better pathing and lighter weight.
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6 |
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6 |
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7 |
Most
certainly,
they
are
not
as
crappy
as
Gremlin.
They
get
comparable
DPS,
better
range,
[s]are
faster[s],
and
are
two
times
cheaper.
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7 |
Most
certainly,
they
are
not
as
crappy
as
Gremlin.
They
get
comparable
DPS,
better
range,
[s]are
faster[/s],
and
are
two
times
cheaper.
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8 |
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8 |
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9 |
There are two situations where i commonly pick shields: when i expect the enemy to play gunships on a medium map, or when i expect the enemy to go @raaar.
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9 |
There are two situations where i commonly pick shields: when i expect the enemy to play gunships on a medium map, or when i expect the enemy to go @raaar.
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10 |
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10 |
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11 |
Edit: Vandal is not faster because @Sprung picks nits.
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11 |
Edit: Vandal is not faster because @Sprung picks nits.
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