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Train Factory [CLOSED]

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Date Editor Before After
6/3/2016 5:59:02 PMATrankhokomoko before revert after revert
Before After
1 [quote]unfortuneitly I'm not sure if thats even codeable in current spring engine[/quote] 1 [quote]unfortuneitly I'm not sure if thats even codeable in current spring engine[/quote]
2 Super-easy. 2 Super-easy.
3 \n
4 \n
3 [quote]Or we could make the cargo ejectable in a certain direction, so you can zoom by and throw singus at people[/quote] 5 [quote]Or we could make the cargo ejectable in a certain direction, so you can zoom by and throw singus at people[/quote]
4 Terrifyingly hard. 6 Terrifyingly hard.
5 \n 7 \n
6 \n 8 \n
7 Stop doing research and models and rubbish, you don't seem to advance in any direction. 9 Stop doing research and models and rubbish, you don't seem to advance in any direction.
8 \n 10 \n
9 hoko's plan for trains: 11 hoko's plan for trains:
10 1) Make a unit with a box as a model (or any other boxy model, such as panther) 12 1) Make a unit with a box as a model (or any other boxy model, such as panther)
11 2) Code it to move as something that resembles a train (post videos/gifs, I promise you'll encounter funny stuff) 13 2) Code it to move as something that resembles a train (post videos/gifs, I promise you'll encounter funny stuff)
12 3) Think of ideas how to actually utilise this technology you've just created. 14 3) Think of ideas how to actually utilise this technology you've just created.
13 \n 15 \n
14 Somehow even though you're at least 7 months "officially wip" you're still before 1 yet you keep focusing on 3. 16 Somehow even though you're at least 7 months "officially wip" you're still before 1 yet you keep focusing on 3.
15 \n 17 \n
16 [spoiler]Stay tuned? who knows.[/spoiler] 18 [spoiler]Stay tuned? who knows.[/spoiler]