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There's multiple ways to do this.
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There's multiple ways to do this.
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[b]Using commands and unit states:[/b] (recommended)
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[b]Using commands and unit states:[/b] (recommended)
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* R[u][color=#fc0]e[/color][/u]claim <img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/reclaim.png" height="20" width="20"/> + [url=http://zero-k.info/mediawiki/index.php?title=Newbie_Guide_2#Command_queuing]command queue[/url]
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* R[u][color=#fc0]e[/color][/u]claim <img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/reclaim.png" height="20" width="20"/> + [url=http://zero-k.info/mediawiki/index.php?title=Newbie_Guide_2#Command_queuing]command queue[/url]
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* [url=http://zero-k.info/mediawiki/index.php?title=Newbie_Guide_2#Area_commands]Area[/url] r[u][color=#fc0]e[/color][/u]claim <img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/reclaim.png" height="20" width="20"/> (+ optional [url=http://zero-k.info/mediawiki/index.php?title=Unit_states#Repeat]repeat[/url] <img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/repeat_on.png" height="20" width="20"/>)
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* [url=http://zero-k.info/mediawiki/index.php?title=Newbie_Guide_2#Area_commands]Area[/url] r[u][color=#fc0]e[/color][/u]claim <img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/reclaim.png" height="20" width="20"/> (+ optional [url=http://zero-k.info/mediawiki/index.php?title=Unit_states#Repeat]repeat[/url] <img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/repeat_on.png" height="20" width="20"/>)
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* [u][color=#fc0]F[/color][/u]ight <img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/fight.png" height="20" width="20"/> (+ optional repeat <img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/repeat_on.png" height="20" width="20"/>)
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* [u][color=#fc0]F[/color][/u]ight <img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/fight.png" height="20" width="20"/> (+ optional repeat <img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/states/repeat_on.png" height="20" width="20"/>)
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* [u][color=#fc0]P[/color][/u]atrol <img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/patrol.png" height="20" width="20"/> (essentially the same as Fight + repeat)
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* [u][color=#fc0]P[/color][/u]atrol <img src="https://raw.githubusercontent.com/ZeroK-RTS/Zero-K/master/LuaUI/Images/commands/Bold/patrol.png" height="20" width="20"/> (essentially the same as Fight + repeat)
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[spoiler]Controversial: Among other stupid things devs renamed commands and changed hotkeys. While I cba to adjust, you should still be able to figure everything out by comparing icons and looking at hotkeys ingame. Sorry for the inconvenience.[/spoiler]
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[spoiler]Controversial: Among other stupid things devs renamed commands and changed hotkeys. While I cba to adjust, you should still be able to figure everything out by comparing icons and looking at hotkeys ingame. Sorry for the inconvenience.[/spoiler]
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[b]Using widgets:[/b]
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[b]Using widgets:[/b]
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* Auto Reclaim/Heal/Assist (mod)<br/>[i]Sets all idle units that are not selected to fight. That has as effect to reclaim if there is low metal, repair nearby units and assist in building if they have the possibility.[/i]
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* Auto Reclaim/Heal/Assist (mod)<br/>[i]Sets all idle units that are not selected to fight. That has as effect to reclaim if there is low metal, repair nearby units and assist in building if they have the possibility.[/i]
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Keep in mind that permanent reclaim commands and the widget can lead to your units suiciding into the enemy. While automatic options for retreating and avoiding enemies exist they are probably not foolproof and can potentially mess up your own orders.
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Keep in mind that permanent reclaim commands and the widget can lead to your units suiciding into the enemy. While automatic options for retreating and avoiding enemies exist they are probably not foolproof and can potentially mess up your own orders.
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Personally
I've
had
a
better
experience
without
the
widget
-
it
occasionally
lead
to
unexpected
behavior.
I
mostly
use
area
reclaim
without
repeat
and
occasionally
queue
direct
reclaim
orders
to
optimize
pathing,
increase
safety
or
prioritize
wreckage
that
could
soon
become
contested.
|
15 |
Personally
I've
had
a
better
experience
without
the
widget
-
it
frequently
lead
to
unexpected
behavior.
I
mostly
use
area
reclaim
without
repeat
and
occasionally
queue
direct
reclaim
orders
to
optimize
pathing,
increase
safety
or
prioritize
wreckage
that
could
soon
become
contested.
|