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[quote]Don't do anything USrankaeonios said. Don't press F11 or look at widgets.
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[quote]Don't do anything USrankaeonios said. Don't press F11 or look at widgets.
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To reclaim a ground of units:
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To reclaim a ground of units:
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◦ Select Reclaim (press E or the command button).
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◦ Select Reclaim (press E or the command button).
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◦ Hold Ctrl
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◦ Hold Ctrl
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◦ Left click and drag a circle.
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◦ Left click and drag a circle.
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◦ Release left click and then release Ctrl.
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◦ Release left click and then release Ctrl.
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The units inside the circle will be reclaimed.[/quote]
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The units inside the circle will be reclaimed.[/quote]
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I forgot about that. Yes, with recent changes control+area reclaim does reclaim units. The aformentioned widget only reclaims units of one type within the circle.
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I forgot about that. Yes, with recent changes control+area reclaim does reclaim units. The aformentioned widget only reclaims units of one type within the circle.
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Also, units will no longer reclaim trees/energy by default unless you hold control while placing the area reclaim.
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Also, units will no longer reclaim trees/energy by default unless you hold control while placing the area reclaim.
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[quote]◦ Area reclaim (+ optional repeat )[/quote]
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[quote]◦ Area reclaim (+ optional repeat )[/quote]
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If you hold alt while placing an area reclaim it does the same thing as repeat.
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If you hold alt while placing an area reclaim it does the same thing as repeat.
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[quote]Is it also possible to change the Ai of constructors so that if they are doing nothing, they will salavge any wrecks they see?[/quote]
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[quote]Is it also possible to change the Ai of constructors so that if they are doing nothing, they will salavge any wrecks they see?[/quote]
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There
is
[url="http://zero-k.
info/Forum/Thread/14198"]a
widget[/url]
that
can
do
that.
It
still
mostly
works,
although
there
are
certain
things
(
like
the
display
of
queued
buildings)
that
are
currently
broken
due
to
engine/game
changes.
|
20 |
There
is
[url=http://zero-k.
info/Forum/Thread/14198]a
widget[/url]
that
can
do
that.
It
still
mostly
works,
although
there
are
certain
things
(
like
the
display
of
queued
buildings)
that
are
currently
broken
due
to
engine/game
changes.
|