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Date Editor Before After
10/10/2016 2:50:49 PMUSrankaeonios before revert after revert
10/10/2016 2:50:26 PMUSrankaeonios before revert after revert
Before After
1 [quote]Don't do anything USrankaeonios said. Don't press F11 or look at widgets. 1 [quote]Don't do anything USrankaeonios said. Don't press F11 or look at widgets.
2 \n 2 \n
3 To reclaim a ground of units: 3 To reclaim a ground of units:
4 ◦ Select Reclaim (press E or the command button). 4 ◦ Select Reclaim (press E or the command button).
5 ◦ Hold Ctrl 5 ◦ Hold Ctrl
6 ◦ Left click and drag a circle. 6 ◦ Left click and drag a circle.
7 ◦ Release left click and then release Ctrl. 7 ◦ Release left click and then release Ctrl.
8 The units inside the circle will be reclaimed.[/quote] 8 The units inside the circle will be reclaimed.[/quote]
9 \n 9 \n
10 I forgot about that. Yes, with recent changes control+area reclaim does reclaim units. The aformentioned widget only reclaims units of one type within the circle. 10 I forgot about that. Yes, with recent changes control+area reclaim does reclaim units. The aformentioned widget only reclaims units of one type within the circle.
11 \n 11 \n
12 Also, units will no longer reclaim trees/energy by default unless you hold control while placing the area reclaim. 12 Also, units will no longer reclaim trees/energy by default unless you hold control while placing the area reclaim.
13 \n 13 \n
14 [quote]◦ Area reclaim (+ optional repeat )[/quote] 14 [quote]◦ Area reclaim (+ optional repeat )[/quote]
15 \n 15 \n
16 If you hold alt while placing an area reclaim it does the same thing as repeat. 16 If you hold alt while placing an area reclaim it does the same thing as repeat.
17 \n 17 \n
18 [quote]Is it also possible to change the Ai of constructors so that if they are doing nothing, they will salavge any wrecks they see?[/quote] 18 [quote]Is it also possible to change the Ai of constructors so that if they are doing nothing, they will salavge any wrecks they see?[/quote]
19 \n 19 \n
20 There is [url="http://zero-k. info/Forum/Thread/14198"]a widget[/url] that can do that. It still mostly works, although there are certain things ( like the display of queued buildings) that are currently broken due to engine/game changes. 20 There is [url=http://zero-k. info/Forum/Thread/14198]a widget[/url] that can do that. It still mostly works, although there are certain things ( like the display of queued buildings) that are currently broken due to engine/game changes.