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[quote]You'll have a hard time making a good-looking trailer with the normal gameplay footage perspective(s). Your camera work in the first half was nice, but imo you should keep "gameplay perspective" to parts where it's obvious from the scene that it's gameplay footage (i.e. player actively giving orders). For cinematic footage, keep the camera moving![/quote]
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[quote]You'll have a hard time making a good-looking trailer with the normal gameplay footage perspective(s). Your camera work in the first half was nice, but imo you should keep "gameplay perspective" to parts where it's obvious from the scene that it's gameplay footage (i.e. player actively giving orders). For cinematic footage, keep the camera moving![/quote]
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I'll try to zoom in a bit more when rerecording the player perspective. What do you mean by keep the camera moving, more cuts? Because there's no way I can get good looking camera movements in Spring.
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I'll try to zoom in a bit more when rerecording the player perspective. What do you mean by keep the camera moving, more cuts? Because there's no way I can get good looking camera movements in Spring.
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Even
when
trying
to
set
up
the
static
shots
I
keep
getting
thrown
off
the
map
in
random
directions
because
of
"ground
collision".
Please
somebody
make
a
camera
that
moves
completely
indepedent
of
the
map
and
any
objects
on
it.
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4 |
Even
when
trying
to
set
up
the
static
shots
I
keep
getting
thrown
off
the
map
in
random
directions
because
of
"ground
collision".
Please
make
a
camera
that
moves
completely
indepedent
of
the
map
and
any
objects
on
it.
|
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5 |
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6 |
If somebody has a set up where he can fly around freely/record good looking moving shots, I'd be happy to use his recordings.
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5 |
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7 |
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[quote]Incorporate air? The "looking up at bomber squad" shots that have been used in the past trailer(s) left an impression on me.[/quote]I think the consensus was that a simple understandable game progression counts more than cool action.
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[quote]Incorporate air? The "looking up at bomber squad" shots that have been used in the past trailer(s) left an impression on me.[/quote]I think the consensus was that a simple understandable game progression counts more than cool action.
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