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AA Strider

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Date Editor Before After
11/22/2016 12:38:08 PMCHrankAdminDeinFreund before revert after revert
Before After
1 I dislike how static aa is superior to their mobile counterpart in almost every case. Even with advanced radar, mobile aa is often too slow to react in time. This and the inability to raid often causes static and boring battles. I'm unsure whether your proposed "aa strider" can help with that. Longer range discourages movement and higher weight usually means less speed and cautious micro. 1 I dislike how static aa is superior to their mobile counterpart in almost every case. Even with advanced radar, mobile aa is often too slow to react in time. This and the inability to raid often causes static and boring battles. I'm unsure whether your proposed "aa strider" can help with that. Longer range discourages movement and higher weight usually means less speed and cautious micro.
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3 Crasher, Copperhead and archangel already make sturdy, fast and effective aa. Yet it's simply cheaper to cover the whole front in chainsaws. A possibility for rewarding the proper use of mobile aa would be giving them huge alpha projectiles, meaning that if you manage to catch the fliers in your small range, they'd be gone for good. At the same time this would promote the use of flex aa vs melee fliers (banshee) where the long reload would render aa ineffective. 3 Crasher, Copperhead and archangel already make sturdy, fast and effective aa. Yet it's simply cheaper to cover the whole front in chainsaws. A possibility for rewarding the proper use of mobile aa would be giving them huge alpha projectiles, meaning that if you manage to catch the fliers in your small range, they'd be gone for good. At the same time this would promote the use of flex aa vs melee fliers (banshee) where the long reload would render aa ineffective.
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5 I'd also like to see a slight range nerf to static aa because their current range renders them more mobile than mobile aa. 5 I'd also like to see a slight range nerf to static aa because their current range makes then effectively more mobile than mobile aa.
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7 Regarding artillery, chainsaw outranges merl yet isn't worth a tacnuke. Screamer is very situational as 2.5 chainsaws are generally a safer bet. And then there's razor.