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devs: before develop new things, solution the Problems!!!!

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Date Editor Before After
11/25/2016 2:38:39 AMAUrankAdminAquanim before revert after revert
11/25/2016 2:37:18 AMAUrankAdminAquanim before revert after revert
11/25/2016 2:36:38 AMAUrankAdminAquanim before revert after revert
11/25/2016 2:35:14 AMAUrankAdminAquanim before revert after revert
Before After
1 . . . 1 [quote]Idea: How about we take away heatray's thing where it does more damage if the enemies are closer, and replace it with a set value[/quote]
2 So you've wandered into a thread and made a completely irrelevant suggestion to remove one of the more interesting mechanics in the game? 2 So you've wandered into a thread and made a completely irrelevant suggestion to remove one of the more interesting mechanics in the game?
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4 . . . . . . . . . . . . . . . . . 4 whyyy
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5 \n 6 \n
6 @hokomoko if it was unclear, I do agree that the way to make Slasher work properly is to write special rules for it ZK-side rather than changing anything engine-side. My point was that AFAIK the cause of Slasher behaving less nicely than at some undetermined point in the past was probably an engine-side change to the generic behaviour which as a side-effect made Slasher behave poorly. 7 @hokomoko if it was unclear, I do agree that the way to make Slasher work properly is to write special rules for it ZK-side rather than changing anything engine-side. My point was that AFAIK the cause of Slasher behaving less nicely than at some undetermined point in the past was probably an engine-side change to the generic behaviour which as a side-effect made Slasher behave poorly.