| 1 |
There have been quite a few suggestions, so I'll try to list the general ideas and their advantages here to get an overview.
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1 |
There have been quite a few suggestions, so I'll try to list the general ideas and their advantages here to get an overview.
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| 2 |
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2 |
\n
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| 3 |
=== All playable maps ===
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3 |
=== All playable maps ===
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* Huge variety with hundreds of maps including all featured and supported maps
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* Huge variety with hundreds of maps including all featured and supported maps
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| 5 |
* Every game plays differently because of different terrain
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5 |
* Every game plays differently because of different terrain
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=== MM Pool ===
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=== MM Pool ===
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* More variety than most other games with a few dozen maps
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* More variety than most other games with a few dozen maps
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* Maps are already well tested to each allow a variety of strategies
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* Maps are already well tested to each allow a variety of strategies
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* Map makers have a good chance of seeing their map in the game [size=2](Encourages community content creation)[/size]
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* Map makers have a good chance of seeing their map in the game [size=2](Encourages community content creation)[/size]
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=== Refined selection ===
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=== Refined selection ===
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* A handful of maps reworked to be of similarly high visual quality
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* A handful of maps reworked to be of similarly high visual quality
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* Newbies can quickly develop map specific strategies due to the small pool
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* Newbies can quickly develop map specific strategies due to the small pool
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* Strategically balanced maps allow the full game to be explored on each map
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* Strategically balanced maps allow the full game to be explored on each map
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[spoiler]
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[spoiler]
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| 19 |
Most "other games" come with a rather tiny selection of multiplayer maps, especially in their first release. There are even many cases where the community ends up playing 90% of their games on a single map. In this sense I think we might actually leave a better first impression by having a selection of less than a dozen well refined maps, ranging from 1v1 to 16v16 sizes.
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Most "other games" come with a rather tiny selection of multiplayer maps, especially in their first release. There are even many cases where the community ends up playing 90% of their games on a single map. In this sense I think we might actually leave a better first impression by having a selection of less than a dozen well refined maps, ranging from 1v1 to 16v16 sizes.
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| 21 |
Of course we're all used to the variety of maps that are around, but we're also used to them looking pretty bad. I don't know if mapmakers are interested in refining the existing maps, but just having a handful of neat looking(diffuse,spec,bump,splat,features) versions of the most popular maps should be more than enough variety for whoever comes new into the game. More maps can be "released" later as the meta starts being limited by the pool. Slowly and carefully choosing each map should help in showing the game's balance and variety.
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Of course we're all used to the variety of maps that are around, but we're also used to them looking pretty bad. I don't know if mapmakers are interested in refining the existing maps, but just having a handful of neat looking(diffuse,spec,bump,splat,features) versions of the most popular maps should be more than enough variety for whoever comes new into the game. More maps can be "released" later as the meta starts being limited by the pool. Slowly and carefully choosing each map should help in showing the game's balance and variety.
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Maps of similar size should have very distinct visual and layout differences, making it easy to tell them apart. For example a selection of big maps could be Folsom Dam(earth, water + lanes), Titan 2(alien, hills + narrow) and Sima("metallic", flat + wide) (I wanted to say Industrial Revolution, but it's too much looks and too little gameplay). This is a pretty bad selection and I'm sure we could do a lot better, it should just serve as an example.
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Maps of similar size should have very distinct visual and layout differences, making it easy to tell them apart. For example a selection of big maps could be Folsom Dam(earth, water + lanes), Titan 2(alien, hills + narrow) and Sima("metallic", flat + wide) (I wanted to say Industrial Revolution, but it's too much looks and too little gameplay). This is a pretty bad selection and I'm sure we could do a lot better, it should just serve as an example.
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[/spoiler]
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[/spoiler]
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Of course I'm biased, so let me know what I forgot about each possibility. Either way I think this should have its own thread.
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Of course I'm biased, so let me know what I forgot about each possibility. Either way I think this should have its own thread.
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| 29 |
For
such
a
pool
to
make
any
sense,
it
should
apply
to
all
common
game
modes:
Big
Teams,
COOP,
FFA
(
popular
among
friends/clans
trying
the
game
in
private
rooms)
.
This
could
be
implemented
in
many
different
ways,
for
example
as
public
rooms,
MM
queues
or
map
limitations
for
each
of
the
existing
game
type.
|
29 |
For
such
a
pool
to
make
any
sense,
it
should
apply
to
all
common
game
modes:
Big
Teams,
COOP,
FFA
(
popular
among
friends/clans
trying
the
game
in
private
rooms)
.
This
could
be
implemented
in
many
different
ways,
for
example
as
public
rooms,
MM
queues
or
map
limitations
for
each
of
the
existing
game
types.
|