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Steam maps

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Date Editor Before After
2/12/2017 5:25:39 PMCHrankAdminDeinFreund before revert after revert
2/12/2017 5:24:04 PMCHrankAdminDeinFreund before revert after revert
2/12/2017 5:22:17 PMCHrankAdminDeinFreund before revert after revert
2/12/2017 5:19:02 PMCHrankAdminDeinFreund before revert after revert
2/12/2017 5:18:40 PMCHrankAdminDeinFreund before revert after revert
2/12/2017 5:14:39 PMCHrankAdminDeinFreund before revert after revert
2/12/2017 5:13:35 PMCHrankAdminDeinFreund before revert after revert
Before After
1 There have been quite a few suggestions, so I'll try to list the general ideas and their advantages here to get an overview. 1 There have been quite a few suggestions, so I'll try to list the general ideas and their advantages here to get an overview.
2 \n 2 \n
3 === All playable maps === 3 === All playable maps ===
4 * Huge variety with hundreds of maps including all featured and supported maps 4 * Huge variety with hundreds of maps including all featured and supported maps
5 * Every game plays differently because of different terrain 5 * Every game plays differently because of different terrain
6 \n 6 \n
7 === MM Pool === 7 === MM Pool ===
8 * More variety than most other games with a few dozen maps 8 * More variety than most other games with a few dozen maps
9 * Maps are already well tested to each allow a variety of strategies 9 * Maps are already well tested to each allow a variety of strategies
10 * Map makers have a good chance of seeing their map in the game [size=2](Encourages community content creation)[/size] 10 * Map makers have a good chance of seeing their map in the game [size=2](Encourages community content creation)[/size]
11 \n 11 \n
12 \n 12 \n
13 === Refined selection === 13 === Refined selection ===
14 * A handful of maps reworked to be of similarly high visual quality 14 * A handful of maps reworked to be of similarly high visual quality
15 * Newbies can quickly develop map specific strategies due to the small pool 15 * Newbies can quickly develop map specific strategies due to the small pool
16 * Strategically balanced maps allow the full game to be explored on each map 16 * Strategically balanced maps allow the full game to be explored on each map
17 \n 17 \n
18 [spoiler] 18 [spoiler]
19 Most "other games" come with a rather tiny selection of multiplayer maps, especially in their first release. There are even many cases where the community ends up playing 90% of their games on a single map. In this sense I think we might actually leave a better first impression by having a selection of less than a dozen well refined maps, ranging from 1v1 to 16v16 sizes. 19 Most "other games" come with a rather tiny selection of multiplayer maps, especially in their first release. There are even many cases where the community ends up playing 90% of their games on a single map. In this sense I think we might actually leave a better first impression by having a selection of less than a dozen well refined maps, ranging from 1v1 to 16v16 sizes.
20 \n 20 \n
21 Of course we're all used to the variety of maps that are around, but we're also used to them looking pretty bad. I don't know if mapmakers are interested in refining the existing maps, but just having a handful of neat looking(diffuse,spec,bump,splat,features) versions of the most popular maps should be more than enough variety for whoever comes new into the game. More maps can be "released" later as the meta starts being limited by the pool. Slowly and carefully choosing each map should help in showing the game's balance and variety. 21 Of course we're all used to the variety of maps that are around, but we're also used to them looking pretty bad. I don't know if mapmakers are interested in refining the existing maps, but just having a handful of neat looking(diffuse,spec,bump,splat,features) versions of the most popular maps should be more than enough variety for whoever comes new into the game. More maps can be "released" later as the meta starts being limited by the pool. Slowly and carefully choosing each map should help in showing the game's balance and variety.
22 \n 22 \n
23 Maps of similar size should have very distinct visual and layout differences, making it easy to tell them apart. For example a selection of big maps could be Folsom Dam(earth, water + lanes), Titan 2(alien, hills + narrow) and Sima("metallic", flat + wide) (I wanted to say Industrial Revolution, but it's too much looks and too little gameplay). This is a pretty bad selection and I'm sure we could do a lot better, it should just serve as an example. 23 Maps of similar size should have very distinct visual and layout differences, making it easy to tell them apart. For example a selection of big maps could be Folsom Dam(earth, water + lanes), Titan 2(alien, hills + narrow) and Sima("metallic", flat + wide) (I wanted to say Industrial Revolution, but it's too much looks and too little gameplay). This is a pretty bad selection and I'm sure we could do a lot better, it should just serve as an example.
24 [/spoiler] 24 [/spoiler]
25 \n 25 \n
26 Of course I'm biased, so let me know what I forgot about each possibility. Either way I think this should have its own thread. 26 Of course I'm biased, so let me know what I forgot about each possibility. Either way I think this should have its own thread.
27 \n 27 \n
28 \n 28 \n
29 For such a pool to make any sense, it should apply to all common game modes: Big Teams, COOP, FFA ( popular among friends/clans trying the game in private rooms) . This could be implemented in many different ways, for example as public rooms, MM queues or map limitations for each of the existing game type. 29 For such a pool to make any sense, it should apply to all common game modes: Big Teams, COOP, FFA ( popular among friends/clans trying the game in private rooms) . This could be implemented in many different ways, for example as public rooms, MM queues or map limitations for each of the existing game types.