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Do you see reefs and terraform happening around Seth's ravine? Newtons can already now throw units off map. As for spiders, maybe add a "gravity" gadget that pulls units on the slope towards the pit...
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Do you see reefs and terraform happening around Seth's ravine? Newtons can already now throw units off map. As for spiders, maybe add a "gravity" gadget that pulls units on the slope towards the pit...
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Effectively this should just emulate the outside of map area many other games have, where the battlefield is limited to a smaller section in the centre of the map yet there is an interesting environment which improves the map's appearance and realism.
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Effectively this should just emulate the outside of map area many other games have, where the battlefield is limited to a smaller section in the centre of the map yet there is an interesting environment which improves the map's appearance and realism.
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Alternatively we could just use any of the other maps that play similarly to CCR without being CCR.
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