Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Steam maps

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/13/2017 5:48:20 PMCHrankAdminDeinFreund before revert after revert
2/13/2017 5:47:30 PMCHrankAdminDeinFreund before revert after revert
2/13/2017 5:44:47 PMCHrankAdminDeinFreund before revert after revert
2/13/2017 5:43:22 PMCHrankAdminDeinFreund before revert after revert
Before After
1 Do you see reefs and terraform happening around Seth's ravine? Newtons can already now throw units off map. As for spiders, maybe add a "gravity" gadget that pulls units on the slope towards the pit... 1 Do you see reefs and terraform happening around Seth's ravine? Newtons can already now throw units off map. As for spiders, maybe add a "gravity" gadget that pulls units on the slope towards the pit...
2 \n 2 \n
3 Effectively this should just emulate the outside of map area many other games have, where the battlefield is limited to a smaller section in the centre of the map yet there is an interesting environment which improves the map's appearance and realism. 3 Effectively this should just emulate the outside of map area many other games have, where the battlefield is limited to a smaller section in the centre of the map yet there is an interesting environment which improves the map's appearance and realism.
4 \n
5 Alternatively we could just use any of the other maps that play similarly to CCR without being CCR.