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Are we trying to make our own game, coming up with a new kind of RTS, or are we trying to ride the PA train [size=1]factory[/size] and get everybody on board by their nostalgia? Wouldn't it be more suitable to apply our interface and infrastructure to BA?
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1 |
Are we trying to make our own game, coming up with a new kind of RTS, or are we trying to ride the PA train [size=1]factory[/size] and get everybody on board by their nostalgia? Wouldn't it be more suitable to apply our interface and infrastructure to BA?
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| 2 |
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2 |
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| 3 |
I know it's the easier way to get others interested by showing them something formerly successful and presenting a successor, but I believe ZK is exactly not trying to be the free to play supcom rip-off. What impression does it make when you come in here and see exact copies of TA, SupCom or StarCraft maps being played?
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3 |
I know it's the easier way to get others interested by showing them something formerly successful and presenting a successor, but I believe ZK is exactly not trying to be the free to play supcom rip-off. What impression does it make when you come in here and see exact copies of TA, SupCom or StarCraft maps being played?
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| 4 |
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| 5 |
CCR
could
be
a
virtual
combat
arena.
A
perfectly
flat
map
(
not
even
any
of
those
annoying
craters
for
@Skasi
)
.
Maybe
using
the
tron
shader
to
make
it
visually
interesting.
Or
a
part
of
an
industrial
complex.
There
are
many
reasons
for
a
map
to
be
flat,
but
the
surface
of
a
cratered
comet
just
really
isn't.
|
5 |
CCR
could
be
a
virtual
combat
arena.
A
perfectly
flat
map
(
not
even
any
of
those
annoying
craters
for
@Skasi
)
.
Maybe
using
the
tron
shader
to
make
it
visually
interesting.
Or
a
part
of
an
industrial
complex.
Or
the
surface
of
a
dyson
ring.
There
are
many
reasons
for
a
map
to
be
flat,
but
the
surface
of
a
cratered
comet
just
really
isn't.
|