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PorcK teams

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Date Editor Before After
3/16/2017 1:36:14 AMAUrankSnuggleBass before revert after revert
Before After
1 Mobility vs. porc is a sliding scale that is adjusted based on the amount of free space and potential expansion on the map, and the power of the armies on each side. 1 Mobility vs. porc is a sliding scale that is adjusted based on the amount of free space and potential expansion on the map, and the power of the armies on each side.
2 \n 2 \n
3 What this means is that: 3 What this means is that:
4 - On small maps porc will happen. 4 - On small maps porc will happen.
5 - On maps with chokes porc will happen 5 - On maps with chokes porc will happen
6 - When there are lots of players on each team porc will happen very early in the game 6 - When there are lots of players on each team porc will happen very early in the game
7 \n 7 \n
8 and that 8 and that
9 \n 9 \n
10 - on large open maps porcing players will die slow 10 - on large open maps porcing players will die slow
11 - on maps where opponents can see your porc and expand aggressively in response, porcing players will die slow 11 - on maps where opponents can see your porc and expand aggressively in response, porcing players will die slow
12 - in 1v1 porc may happen, but usually not to the exclusion of raids 12 - in 1v1 porc may happen, but usually not to the exclusion of raids
13 \n 13 \n
14 Other things to think about: 14 Other things to think about:
15 15 [spoiler]
16 People that don't have the APM to manage their units often rely more on porc just to make the game easier 16 People that don't have the APM to manage their units often rely more on porc just to make the game easier
17 - low elo has more porc 17 - low elo has more porc
18 \n 18 \n
19 Particular factories require the use of 'neutral' options such as static to cover weaknesses 19 Particular factories require the use of 'neutral' options such as static to cover weaknesses
20 - HT factory often needs more light defenses 20 - HT factory often needs more light defenses
21 - Spider factory often relies on weaver building lotus to kills venom-stunned targets 21 - Spider factory often relies on weaver building lotus to kills venom-stunned targets
22 - Jumpjet usually needs more statics to reliably make use of their powerful constructors and units 22 - Jumpjet usually needs more statics to reliably make use of their powerful constructors and units
23 \n 23 \n
24 Particular factories have weaknesses to specific statics: 24 Particular factories have weaknesses to specific statics:
25 - 2x defender kills a pyro 25 - 2x defender kills a pyro
26 - 2x defender kills three glaives 26 - 2x defender kills three glaives
27 - 1x defender kills swift 27 - 1x defender kills swift
28 - duck and dagger have difficulty attacking into lotus 28 - duck and dagger have difficulty attacking into lotus
29 \n 29 \n
30 A big part of playing higher level games is eating other people's early porc with your commander and counter-porc 30 A big part of playing higher level games is eating other people's early porc with your commander and counter-porc
31 - if one person starts building central defenders, the opposing commander often assaults while building lotus in order to counter, which while looking like a silly porc war, is a way to punish aggressive porc reliably. 31 - if one person starts building central defenders, the opposing commander often assaults while building lotus in order to counter, which while looking like a silly porc war, is a way to punish aggressive porc reliably.
32 \n 32 \n
33 If you want to beat porc in 1v1, learn to play with radar and raiders instead of porc. This will facilitate a greater rate of expansion which you can then use to take the mid-late game off any overly porcing player. 33 If you want to beat porc in 1v1, learn to play with radar and raiders instead of porc. This will facilitate a greater rate of expansion which you can then use to take the mid-late game off any overly porcing player. [/spoiler]