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Unit Ai

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Date Editor Before After
3/20/2017 6:46:08 AMLVrankSenaven before revert after revert
Before After
1 Main problem with bantha AI is its dancing around and moving away from front. And other problem is that its big lasor didn't target where i order. Of course bantha is like skirmisher but why i need 10k skirmisher with big lasor gun who reload in 10 sec and shooting at radar dots? And with two powerfull close range stun guns plus emp missiles. Bantha as skirmiser is shit and leave 10k metal in front just 'skirmish' is awesome stupidy if its not metal map. In all games bantha is used as assault unit with heavy support ability - antiheavy lasor gun, close comabt stun guns and longer range stun missiles. Nobody play with it like skirmisher. So i think that AI by default is useless for bantha. Except for low skill players who just leave it to stay somwhere. . 1 Main problem with bantha AI is its dancing around and moving away from front. And other problem is that its big lasor didn't target where i order. Of course bantha is like skirmisher but why i need 10k skirmisher with big lasor gun who reload in 10 sec and shooting at radar dots? And with two powerfull close range stun guns plus emp missiles. Bantha as skirmiser is shit and leave 10k metal in front just 'skirmish' is awesome stupidy if its not metal map. In all games bantha is used as assault unit with heavy support ability - antiheavy lasor gun, close comabt stun guns and longer range stun missiles. Nobody play with it like skirmisher. So i think that AI by default is useless for bantha. Except for low skill players who just leave it to stay somewhere. .