1 |
For this combo to pose a significant threat to you army
|
1 |
For this combo to pose a significant threat to you army
|
2 |
[q]Write down the factory which your counters are in.[/q]
|
2 |
[q]Write down the factory which your counters are in.[/q]
|
3 |
At the point where the enemy has enough Rockos, Warriors and Snipers that need to be countered you either:
|
3 |
At the point where the enemy has enough Rockos, Warriors and Snipers that need to be countered you either:
|
4 |
1. Already lost anyway;
|
4 |
1. Already lost anyway;
|
5 |
2. Or can afford a dedicated factory switch.
|
5 |
2. Or can afford a dedicated factory switch.
|
6 |
\n
|
6 |
\n
|
7 |
In
which
case
I
would
recommend
a
Dante.
I
guess
that
carefuly
managed
Firewalker
would
also
do
well.
Wolverines
could
somewhat
work
but
at
this
stage
of
the
game
are
easily
counterable.
|
7 |
In
which
case
I
would
recommend
a
Dante.
I
guess
that
carefuly
managed
Firewalker
would
also
do
well.
Wolverines
could
somewhat
work
but
at
this
stage
of
the
game
are
easily
counterable.
Reapers
would
tear
them
appart
on
flat
grounds.
Ravagers
too
but
that
kind
of
depends
on
the
number
of
enemies.
|
8 |
\n
|
8 |
\n
|
|
|
9 |
Schorchers are definetely not the way to deal with this combo. Unless you use them after you dispose of Warriors or try to find some opening in the enemy lines.
|