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[url=http://zero-k.info/mediawiki/index.php?title=Developing#Getting_sources]Editing Zero-K[/url]
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[url=http://zero-k.info/mediawiki/index.php?title=Developing#Getting_sources]Editing Zero-K[/url]
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[url=https://help.github.com/articles/about-pull-requests/]About pull requests[/url]
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[url=https://help.github.com/articles/about-pull-requests/]About pull requests[/url]
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Git use instructions (beyond those in the first link) not included
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Git use instructions (beyond those in the first link) not included
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[spoiler]
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[spoiler]
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If you find this too troublesome, there's always toggling the fire at radar option temporarily, or bringing along Gremlins like you should be doing anyway.
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If you find this too troublesome, there's always toggling the fire at radar option temporarily, or bringing along Gremlins like you should be doing anyway.
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PS: When you have at the very least acknowledged the explanation for why the requested behavior is not the default one, we will be closer to devising a solution that does not introduce undesirable unit behaviors, which I consider a prerequisite to others changing this on your behalf.
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PS:
When
you
have
at
the
very
least
acknowledged
the
explanation
for
why
the
requested
behavior
is
not
the
default
one,
we
will
be
closer
to
devising
a
solution
that
does
not
introduce
undesirable
unit
behaviors,
which
I
consider
a
prerequisite
to
others
changing
this
on
your
behalf.
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PS2:
Fight-with-radar-dot-chase
is
not
the
same
as
move
(
if
you
have
trouble
seeing
this,
consider
the
scenario
where
some
enemies
within
chase
range
are
in
LOS
and
others
are
only
dots.
)
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[/spoiler]
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[/spoiler]
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