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ignore radar dots bugged does not ignore radar dots

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Date Editor Before After
10/26/2017 11:46:11 AMMYrankAdminHistidine before revert after revert
10/26/2017 11:42:59 AMMYrankAdminHistidine before revert after revert
Before After
1 [url=http://zero-k.info/mediawiki/index.php?title=Developing#Getting_sources]Editing Zero-K[/url] 1 [url=http://zero-k.info/mediawiki/index.php?title=Developing#Getting_sources]Editing Zero-K[/url]
2 \n 2 \n
3 [url=https://help.github.com/articles/about-pull-requests/]About pull requests[/url] 3 [url=https://help.github.com/articles/about-pull-requests/]About pull requests[/url]
4 \n 4 \n
5 Git use instructions (beyond those in the first link) not included 5 Git use instructions (beyond those in the first link) not included
6 \n 6 \n
7 [spoiler] 7 [spoiler]
8 If you find this too troublesome, there's always toggling the fire at radar option temporarily, or bringing along Gremlins like you should be doing anyway. 8 If you find this too troublesome, there's always toggling the fire at radar option temporarily, or bringing along Gremlins like you should be doing anyway.
9 \n 9 \n
10 PS: When you have at the very least acknowledged the explanation for why the requested behavior is not the default one, we will be closer to devising a solution that does not introduce undesirable unit behaviors, which I consider a prerequisite to others changing this on your behalf.
10 \n 11 \n
11 PS: When you have at the very least acknowledged the explanation for why the requested behavior is not the default one, we will be closer to devising a solution that does not introduce undesirable unit behaviors, which I consider a prerequisite to others changing this on your behalf. 12 PS2: Fight-with-radar-dot-chase is not the same as move ( if you have trouble seeing this, consider the scenario where some enemies within chase range are in LOS and others are only dots. )
12 [/spoiler] 13 [/spoiler]