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ignore radar dots bugged does not ignore radar dots

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Date Editor Before After
10/26/2017 12:43:51 PMMouthOfMadness before revert after revert
10/26/2017 12:43:27 PMMouthOfMadness before revert after revert
10/26/2017 12:16:26 PMMouthOfMadness before revert after revert
10/26/2017 12:08:55 PMMouthOfMadness before revert after revert
10/26/2017 12:05:49 PMMouthOfMadness before revert after revert
10/26/2017 12:03:03 PMMouthOfMadness before revert after revert
10/26/2017 12:02:17 PMMouthOfMadness before revert after revert
Before After
1 [quote] 1 [quote]
2 About pull requests 2 About pull requests
3 \n 3 \n
4 Git use instructions (beyond those in the first link) not included 4 Git use instructions (beyond those in the first link) not included
5 [/quote] 5 [/quote]
6 shouldnt this be a developer thing? 6 shouldnt this be a developer thing?
7 \n 7 \n
8 [quote]or bringing along Gremlins like you should be doing anyway. 8 [quote]or bringing along Gremlins like you should be doing anyway.
9 [/quote] 9 [/quote]
10 you should be able to control multiple snipers just like other units. this control bug is a huge nerf for strategies containing multiple snipers.as this requires hard micoring, this limits me to max 2 snipers plus scouts 10 you should be able to control multiple snipers just like other units. this control bug is a huge nerf for strategies containing multiple snipers.as this requires hard micoring, this limits me to max 2 snipers plus scouts
11 \n 11 \n
12 [quote] 12 [quote]
13 PS2: Fight-with-radar-dot-chase is not the same as move (if you have trouble seeing this, consider the scenario where some enemies within chase range are in LOS and others are only dots.) 13 PS2: Fight-with-radar-dot-chase is not the same as move (if you have trouble seeing this, consider the scenario where some enemies within chase range are in LOS and others are only dots.)
14 [/quote] 14 [/quote]
15 \n 15 \n
16 but you can use it instead to make the same situation happen... 16 but you can use it instead to make the same situation happen...
17 https://imgur.com/a/wW4Ey top sniper move command, down sniper attack move; both radar dots off... both stand and dont shoot. 17 https://imgur.com/a/wW4Ey top sniper move command, down sniper attack move; both radar dots off... both stand and dont shoot.
18 also the fix wouldnt violet the use of gremlin scouts 18 also the fix wouldnt violate the use of gremlin scouts
19 \n 19 \n
20 [quote] 20 [quote]
21 PS: When you have at the very least acknowledged the explanation for why the requested behavior is not the default one, we will be closer to devising a solution that does not introduce undesirable unit behaviors, which I consider a prerequisite to others changing this on your behalf. 21 PS: When you have at the very least acknowledged the explanation for why the requested behavior is not the default one, we will be closer to devising a solution that does not introduce undesirable unit behaviors, which I consider a prerequisite to others changing this on your behalf.
22 [/quote] 22 [/quote]
23 \n 23 \n
24 what you cant do is: set ignore radar dots, give attack move command, and then attack and ignore radar dots, which is how i would guess its intended 24 what you cant do is: set ignore radar dots, give attack move command, and then attack and ignore radar dots, which is how i would guess its intended