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[quote]
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[quote]
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About pull requests
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About pull requests
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Git use instructions (beyond those in the first link) not included
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Git use instructions (beyond those in the first link) not included
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shouldnt this be a developer thing?
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shouldnt this be a developer thing?
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[quote]or bringing along Gremlins like you should be doing anyway.
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[quote]or bringing along Gremlins like you should be doing anyway.
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you should be able to control multiple snipers just like other units. this control bug is a huge nerf for strategies containing multiple snipers.as this requires hard micoring, this limits me to max 2 snipers plus scouts
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you should be able to control multiple snipers just like other units. this control bug is a huge nerf for strategies containing multiple snipers.as this requires hard micoring, this limits me to max 2 snipers plus scouts
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[quote]
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[quote]
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PS2: Fight-with-radar-dot-chase is not the same as move (if you have trouble seeing this, consider the scenario where some enemies within chase range are in LOS and others are only dots.)
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PS2: Fight-with-radar-dot-chase is not the same as move (if you have trouble seeing this, consider the scenario where some enemies within chase range are in LOS and others are only dots.)
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but you can use it instead to make the same situation happen...
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but you can use it instead to make the same situation happen...
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https://imgur.com/a/wW4Ey top sniper move command, down sniper attack move; both radar dots off... both stand and dont shoot.
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https://imgur.com/a/wW4Ey top sniper move command, down sniper attack move; both radar dots off... both stand and dont shoot.
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also
the
fix
wouldnt
violet
the
use
of
gremlin
scouts
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also
the
fix
wouldnt
violate
the
use
of
gremlin
scouts
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[quote]
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[quote]
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PS: When you have at the very least acknowledged the explanation for why the requested behavior is not the default one, we will be closer to devising a solution that does not introduce undesirable unit behaviors, which I consider a prerequisite to others changing this on your behalf.
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PS: When you have at the very least acknowledged the explanation for why the requested behavior is not the default one, we will be closer to devising a solution that does not introduce undesirable unit behaviors, which I consider a prerequisite to others changing this on your behalf.
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[/quote]
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what you cant do is: set ignore radar dots, give attack move command, and then attack and ignore radar dots, which is how i would guess its intended
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what you cant do is: set ignore radar dots, give attack move command, and then attack and ignore radar dots, which is how i would guess its intended
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