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Summarise your ideal balance changes

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Date Editor Before After
2/17/2018 9:00:22 AMAUrankAdminSaktoth before revert after revert
2/17/2018 9:00:02 AMAUrankAdminSaktoth before revert after revert
2/17/2018 8:57:08 AMAUrankAdminSaktoth before revert after revert
2/17/2018 8:57:00 AMAUrankAdminSaktoth before revert after revert
Before After
1 The only unit that doesn't do friendly damage is outlaw AFAIK? I don't think this is what is holding Koda/Blitz back. 1 The only unit that doesn't do friendly damage is outlaw AFAIK? I don't think this is what is holding Koda/Blitz back.
2 \n 2 \n
3 The original idea with tanks was that you would expand defended, the tank cons would supplement your LLTs and defenders and insta-build LLTs where needed in response to threats, their high BP and HP would give them time to do that. Meanwhile to keep the enemy honest and keep their raiders at home you use your fast, hard to catch raiders, messing his base up if he tries to leave it. After this eco boom you'd make tanks and knock the enemy door down. 3 The original idea with tanks was that you would expand defended, the tank cons would supplement your LLTs and defenders and insta-build LLTs where needed in response to threats, their high BP and HP would give them time to do that. Meanwhile to keep the enemy honest and keep their raiders at home you use your fast, hard to catch raiders, messing his base up if he tries to leave it. After this eco boom you'd make tanks and knock the enemy door down.
4 \n 4 \n
5 This actually worked okay vs other facs, but just has never really worked against Scorchers, which is Tanks most common match up. I don't think Welder can be made good against Scorcher, it's just too perfectly optimized to eat through Welders HP. Tanks now have a cheaper Riot, but it's still one of the most expensive in the game. The only thing that's ever worked with Tank vs Veh is Panther spam, which became the only unit in the factory when it was good, rather than a stepping stone to the heavier units. 5 This actually worked okay vs other facs, but just has never really worked against Scorchers, which is Tanks most common match up. I don't think Welder can be made good against Scorcher, it's just too perfectly optimized to eat through Welders HP. Tanks now have a cheaper Riot, but it's still one of the most expensive in the game. The only thing that's ever worked with Tank vs Veh is Panther spam, which became the only unit in the factory when it was good, rather than a stepping stone to the heavier units.
6 \n 6 \n
7 We tried weakly to make Blitz and Koda work together as a part of our 'two units in the raider game' initiative to add an anti-unit and an anti-building raider to each factory. But what we learnt from Duck/Archer was that if these units are too specialized, it's just too expensive to build one of each before you can start putting pressure on, and your composition falls apart if you lose one or the other. 7 We tried weakly to make Blitz and Koda work together as a part of our 'two units in the raider game' initiative to add an anti-unit and an anti-building raider to each factory. But what we learnt from Duck/Archer was that if these units are too specialized, it's just too expensive to build one of each before you can start putting pressure on, and your composition falls apart if you lose one or the other.
8 \n 8 \n
9 Blitz and Koda were meant to work together because they can stun you and throw fireballs in your way while running away, potentially even trapping you in fireballs and making it impossible to close on them. This has never worked either. Another idea was that the Blitz would mostly do stun, and be great vs enemy raiders, but be terrible at raiding buildings because it takes too long to kill them. Meanwhile the ground DoT from Koda would be easy to evade but would burn buildings down over time. Alternatively, the Koda could be given a lot of Aoe and more upfront damage to blast unit packs apart, while the Panther could be given a low enough RoF (and target move error but meh to that) so that it was poor vs units. These were never attempted with full gusto though so that never really materialized. 9 Blitz and Koda were meant to work together because they can stun you and throw fireballs in your way while running away, potentially even trapping you in fireballs and making it impossible to close on them. This has never worked either. Another idea was that the Blitz would mostly do stun, and be great vs enemy raiders, but be terrible at raiding buildings because it takes too long to kill them. Meanwhile the ground DoT from Koda would be easy to evade but would burn buildings down over time. Alternatively, the Koda could be given a lot of Aoe and more upfront damage to blast unit packs apart, while the Panther could be given a low enough RoF (and target move error but meh to that) so that it was poor vs units. These were never attempted with full gusto though so that never really materialized.
10 \n 10 \n
11 It would probably be too late at this point to rework Koda into a fast flame leveler. Blitz could always be good against scorcher specifically as long as you can make sure it doesn't become the only unit in the factory: Either by lowering say, its HP or dropping it's RoF even more, or pumping it's death AoE ( Which also adds utility against scorcher dives for lategame tank compositions) . But this is a tightrope we've walked many times before to no success. 11 It would probably be too late at this point to rework Koda into a fast flame leveler. Blitz could always be good against scorcher specifically as long as you can make sure it doesn't become the only unit in the factory: Either by lowering say, its HP or dropping it's RoF even more, or pumping it's death AoE ( Which also adds utility against scorcher dives for lategame tank compositions) . This is a tightrope we've walked many times before to no success but there has to be some set of numbers that work.