Since no one will judge me for this... here I go!
1) Disarm... screw it, remove disarm adn restore both stiletto and racket (stiletto could have been nerfed in other ways if you didn't like it... I liked it a lot - it felt perfect to me even if I was on the reciving end).
2) Slow pulse outlaw. After fast pulse outlaw was intoduced, SB balance (and maybe even the whole of ZK balance) went out of control.
3) General Shield buff - they feel... like crap. Almost any factory has a general hardcounter to Shields and I have no idea when this happened.
4) smaller Athena decloak range
5) Duck feels underpowered a bit... having a high alpha raider was more fun then this parody
6) remove commander modules. If you want custom coms so badly, then why no make it like in ZKDOTA? personally, I don't want them at all (they are also hard to explain to friends that I introduce to the game and coms are a big turn off since it's not really an RTS feature)
7) Rocko. Not going to specify because as far as I know, the dev are working on this problem (I trust them sometimes :) )
8) Restore crawling bomb unborrow speed
9) Small buff to tick
10) I kinda mentioned this, but: restore fixed wing air play to pre disarm era
11) moderator buff (not sure where to look, but given that it has the same reload as scapel - that should give a nice hint. Say that scapels shooting over each other compensates for moderator slow damage)
12) Wolverine buff (I consider cost reduction a buff as well, so anything that makes it better for cost should be nice)
13) Buffed Wloverine replaces domi, move domi to athena - hey, domi is a weird unit, it belongs in the weird fac.
14) Djinn buff - ZKDOTA has a personal cloaker installed on the Djinn. Is this too OP for it's cost? maybe double the cost but have the cloaker on it? Or go the other way around and make it cheaper or more sturdy... Or and a troll AI to spawn lighthouses near enemy AOE unit to make them kill each other.
15) Flea AI improvment or change in stats to make them work in groups. Current fleas love clumping, killing each other on collision or just shooting each other. Despite them being the cheapest thing in the game, every flea is precious in battle
16) Newton range buff - just slightly, if only 10 range is added then this could be a viable rocko counter and all rocko problems will be solved
17) mobile newton unit. We had one... now we don't and game is not so fun. It could be a small tank, bot or something else that has only a single newton on it... or just bring back Mr.Juggy
18) Make IWIN not a mod option.
19) Buff Gauss turret. Say, a range buff will be interesting - we don't have medium ranged gauss units, so let's give it a shot. We ca always revert stuff
20) Small buff to cobra. It seems to be good, but might need to be a bit better since hacksaw can't be used.
21) Make Jumpers vulnurable to newtons mid air - it's really stupid how you can jump and ignore every thing in the world