1 |
commander balance (again)
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1 |
commander balance (again)
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2 |
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2 |
\n
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3 |
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4 |
generic module changes:
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generic module changes:
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5 |
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6 |
- high power servos : +8% speed -> +10% (if you dislike generically fast commanders, change the cap from x8 to x6 or x5)
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- high power servos : +8% speed -> +10% (if you dislike generically fast commanders, change the cap from x8 to x6 or x5)
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7 |
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-
slow
form
beams/mg/shotgun
sacrifice
30%
base
dps
to
get
50%
base
dps
as
extra
slow
damage,
not
half
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8 |
-
Disruptor
ammo
:
beams/mg/shotgun
get
25%
reduced
base
dps
to
get
50%
of
base
dps
as
extra
slow
damage,
not
half.
Also
it
should
only
affect
either
the
shotgun/mg
or
the
beams,
not
both
(
currently
the
only
strike
commander
weapon
not
converted
is
the
missile
launcher)
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(
consider
that
the
napalm
upgrade
or
the
extra
stun
time
upgrade
don't
have
any
drawbacks)
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9 |
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- napalm warhead should reduce the base dps by 25% (currently I think it's 0% for the rocket and 50% for the riot cannon) and light the ground on fire for 3s longer
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11 |
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- missile launcher : +10% range
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12 |
- missile launcher : +10% range
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13 |
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- rocket launcher : +10% range
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- rocket launcher : +10% range
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15 |
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12 |
- increase the AOE of the hellfire grenade by 50%, or reduce reload time significantly
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16 |
- increase the AOE of the hellfire grenade by 50%, or reduce reload time significantly
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13 |
- slightly reduce reload time on manual fire weapons
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18 |
- slightly reduce reload time on manual fire weapons
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19 |
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14 |
- increase the cost of cloak module by 100 (it's way better than shields)
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20 |
- increase the cost of cloak module by 100 (it's way better than shields)
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21 |
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15 |
- reduce cost of drone upgrades by 20%
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- reduce cost of drone upgrades by 20%
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- lower the vertical climb duration of the S.L.A.M bomb by half
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\n
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- shock rifle : reduce reload time from 12s to 11s
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\n
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28 |
\n
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18 |
so we talked about level 6+ modules that gave chassis some unique options, here's some suggestions:
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29 |
so we talked about level 6+ modules that gave chassis some unique options, here's some suggestions:
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30 |
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31 |
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all of them would cost 400M and require level6 (players get the secondary weapon on the 3rd morph, could get these on the 5th morph or later)
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all of them would cost 400M and require level6 (players get the secondary weapon on the 3rd morph, could get these on the 5th morph or later)
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33 |
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ONLY ONE of these modules would be allowed, so people would need to choose them wisely.
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34 |
ONLY ONE of these modules would be allowed, so people would need to choose them wisely.
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35 |
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note that the -X% HP effects stack multiplicatively with existing bonuses, the other effects stack additively
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note that the -X% HP effects stack multiplicatively with existing bonuses, the other effects stack additively
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\n
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37 |
\n
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--- RECON
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39 |
--- RECON
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a) ultralight plating -20% HP, +60% speed
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a) ultralight plating -20% HP, +60% speed
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b) jumper boosters, +20% speed, halved jump reload time
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b) jumper boosters, +20% speed, halved jump reload time
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\n
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\n
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\n
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43 |
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--- STRIKE
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44 |
--- STRIKE
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a) rogue energizer : +10% speed, +15% damage, halved recloak delay
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a) rogue energizer : +10% speed, +15% damage, halved recloak delay
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b)
skirmisher
tuning
:
-10%
HP,
+10%
range,
+15%
damage,
increase
sight
radius
to
700
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46 |
b)
skirmisher
tuning
:
-10%
HP,
+10%
range,
+20%
damage,
increase
sight
radius
to
700
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\n
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\n
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\n
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48 |
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--- GUARDIAN
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--- GUARDIAN
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a) overcharger : +40% damage
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a) overcharger : +40% damage
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b) disruption wave generator : adds outlaw's area slow damage (in addition to whatever weapons the commander may have)
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b) disruption wave generator : adds outlaw's area slow damage (in addition to whatever weapons the commander may have)
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\n
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52 |
\n
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---
ECO
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---
ENGINEER
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a)
area
regeneration
:
heals
units
within
300
range
by
4
+
0.
2%
HP/s
(
stacks
from
multiple
adjacent
commanders)
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55 |
a)
area
regeneration
:
heals
units
within
300
range
by
3
+
0.
2%
HP/s
(
stacks
from
multiple
adjacent
commanders)
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45 |
b) long range sensors : -10% HP, +15% range, change sight radius to 1000
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56 |
b) long range sensors : -10% HP, +15% range, change sight radius to 1000
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\n
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57 |
\n
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