1 |
In the vein of "give flea a nuke sidearm" and "make commanders supreme again" :
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1 |
In the vein of "give flea a nuke sidearm" and "make commanders supreme again" :
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2 |
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2 |
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3 |
All
units
which
have
vision
have
sonar
range
that
is
equal
to
that
vision,
without
exception
or
constraint
to
only
water-going
units.
|
3 |
All
units
which
have
vision
should
have
sonar
range
that
is
equal
to
that
vision,
without
exception
or
constraint
to
only
water-going
units.
|
4 |
\n
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4 |
\n
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5 |
While "units that can enter or shoot into water" is a bit of a natural rule, it's still impossible to know which units have sonar without reading their description or having learned the rule first.
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5 |
While "units that can enter or shoot into water" is a bit of a natural rule, it's still impossible to know which units have sonar without reading their description or having learned the rule first.
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6 |
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6 |
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7 |
The mechanic of "units that cannot enter water or shoot into water are unable to see submerged units" is, pun intended, itself completely invisible. Oh, also Owl neither shoots nor walks on water.
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7 |
The mechanic of "units that cannot enter water or shoot into water are unable to see submerged units" is, pun intended, itself completely invisible. Oh, also Owl neither shoots nor walks on water.
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8 |
\n
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8 |
\n
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9 |
If sea needs stealth, this can be achieved via giving the units that want to be stealthy an actual cloak. While cloak doesn't work underwater, submarines are sufficiently close to the surface to be bumpable by everything else. Amphibs that wish to be stealthy may do so in buoy mode.
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9 |
If sea needs stealth, this can be achieved via giving the units that want to be stealthy an actual cloak. While cloak doesn't work underwater, submarines are sufficiently close to the surface to be bumpable by everything else. Amphibs that wish to be stealthy may do so in buoy mode.
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