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Summarise your ideal balance changes

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Date Editor Before After
3/6/2018 12:06:33 AMAUrankAdminAquanim before revert after revert
Before After
1 The more pressing problem is that decloak range is spherical (so that planes don't decloak things) but then in deep water amphs and subs can't decloak one another (without the amphs floating). 1 The more pressing problem is that decloak range is spherical (so that planes don't decloak things) but then in deep water amphs and subs can't decloak one another (without the amphs floating).
2 \n
3 EDIT: There are two primary gameplay distinctions between the current state of affairs and all units having sonar:
4 (1) If you make naked eco on a sea map you will have less warning when it is attacked by amphs or subs.
5 (2) Amphs can hide from land units on maps with puddles (e.g. Onyx Cauldron, Iced Coffee).
6 \n
7 The other issues are
8 (1) steeper learning curve
9 (2) is it aesthetically pleasing that underwater units have some intel advantage of this kind