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Summarise your ideal balance changes

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Date Editor Before After
3/6/2018 10:05:35 AMAUrankAdminAquanim before revert after revert
3/6/2018 10:05:15 AMAUrankAdminAquanim before revert after revert
3/6/2018 10:02:53 AMAUrankAdminAquanim before revert after revert
3/6/2018 9:54:04 AMAUrankAdminAquanim before revert after revert
Before After
1 [quote] The mechanic is invisible because it is not shown in any way except in the unit description excel table and in the consequences of you being rekt by its use. 1 [quote] The mechanic is invisible because it is not shown in any way except in the unit description excel table and in the consequences of you being rekt by its use.
2 \n 2 \n
3 There are even outright misleading bits. Los for ground units is still rendered on sea bottom where in fact it has no power[/quote] 3 There are even outright misleading bits. Los for ground units is still rendered on sea bottom where in fact it has no power[/quote]
4 I am not aware of any reports of players having found this confusing or misleading in practice. 4 I am not aware of any reports of players having found this confusing or misleading in practice. It's possible I've just forgotten them I suppose.
5 \n 5 \n
6 (Even the old thoroughly inconsistent sonar system didn't seem to be a primary problem with sea.) 6 (Even the old thoroughly inconsistent sonar system didn't seem to be a primary problem with sea.)
7 \n 7 \n
8 To the best of my knowledge, as 'poorly documented and confusing mechanics' go sonar isn't a major offender. 8 To the best of my knowledge, as 'poorly documented and confusing mechanics' go sonar isn't a major offender.
9 [spoiler]How EMP/Disarm damage translates into seconds of disable is a pretty big one. Also does EMP contribute to disarm state? I don't even know myself... 9 [spoiler]How EMP/Disarm damage translates into seconds of disable is a pretty big one. Also does EMP contribute to disarm state? I don't even know myself...
10 \n 10 \n
11 Despite fairly extensive information in the UI (if you know where to look) overdrive and grids confuse many players. 11 Despite fairly extensive information in the UI (if you know where to look) overdrive and grids confuse many players.
12 \n 12 \n
13 Unit mass/interaction with Newtons, reclaim rate of Puppies, and Dominatrix capture rate are pretty much black magic, although they're not that important to know exactly. 13 Unit mass/interaction with Newtons, reclaim rate of Puppies, and Dominatrix capture rate are pretty much black magic, although they're not that important to know exactly.
14 \n 14 \n
15 Using Thunderbirds without the manual fire is more of an art than a science.[/spoiler] 15 Using Thunderbirds without the manual fire is more of an art than a science.[/spoiler]