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Arguments for only one Ladder...

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Date Editor Before After
4/5/2018 12:16:00 PMCHrankAdminDeinFreund before revert after revert
4/5/2018 12:14:59 PMCHrankAdminDeinFreund before revert after revert
4/5/2018 12:11:30 PMCHrankAdminDeinFreund before revert after revert
Before After
1 [quote]DeinFreund himself have said that completely separate ratings for competitive and casual have greater predictability once enough games have been played in either bracket. [/quote] 1 [quote]DeinFreund himself have said that completely separate ratings for competitive and casual have greater predictability once enough games have been played in either bracket. [/quote]
2 \n 2 \n
3 I'm sorry to say I couldn't confirm this for the whole zk dataset(battles), it only worked with a small subset I used for testing. For the entire set, the combined rating was always equal or better, even when limiting the split rating to a very small set of players. 3 I'm sorry to say I couldn't confirm this for the whole zk dataset(battles), it only worked with a small subset I used for testing. For the entire set, the combined rating was always equal or better, even when limiting the split rating to a very small set of players.
4 \n 4 \n
5 Either way the system will probably stay the same for the coming weeks, as we're approaching steam release. This means we get to see if the separated ratings stay the same as or actually give @Godde a different casual than competitive rank. 5 Either way the system will probably stay the same for the coming weeks, as we're approaching steam release. This means we get to see if the separated ratings stay the same as or actually give @Godde a different casual than competitive rank. ( Ratings have been separated about a week ago)