| 1 | Reading through this thread makes my mind create annoying low quality artillery shooting/flying/explosion sounds. Help, make it go away! | 1 | Reading through this thread makes my mind create annoying low quality artillery shooting/flying/explosion sounds. Help, make it go away! | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | I agree that sound was often a bit wonky in Spring/ZK. Sometimes many sound playbacks pile up and are played simultaneously, creating a very loud and annoying sound (very common with chat/mapmarker sounds when lagging). | 3 | I agree that sound was often a bit wonky in Spring/ZK. Sometimes many sound playbacks pile up and are played simultaneously, creating a very loud and annoying sound (very common with chat/mapmarker sounds when lagging). | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | I 
            also 
            remember 
            the 
            occasional 
            louder 
            weapon 
            sound,
             
            which 
            I 
            always 
            randomly 
            assumed 
            to 
            be 
            a 
            sound 
            playback 
            not 
            being 
            properly 
            volume-adjusted 
            for 
            distance 
            or 
            something.
             
            Super 
            random 
            far 
            fetched 
            idea: 
            Could 
            it 
            be 
            that 
            sound 
            pitches 
            and/or 
            volume 
            are 
            all 
            randomized 
            a 
            tiny 
            little 
            bit 
            for 
            every 
            shot,
             
            but 
            every 
            now 
            and 
            then 
            Math.
            random 
            returns 
            0 
            or 
            1 
            that 
            breaks 
            something 
            and 
            then 
            falls 
            back 
            to 
            a 
            default 
            sound 
            that 
            is 
            not 
            adjusted 
            for 
            distance,
             
            etc.
            ? 
            Just 
            a 
            thought. | 5 | I 
            also 
            remember 
            the 
            occasional 
            louder 
            weapon 
            sound,
             
            which 
            I 
            always 
            randomly 
            assumed 
            to 
            be 
            a 
            sound 
            playback 
            not 
            being 
            properly 
            volume-adjusted 
            for 
            distance 
            or 
            something.
             
            Super 
            random 
            far 
            fetched 
            idea: 
            Could 
            it 
            be 
            that 
            sound 
            pitches 
            and/or 
            volume 
            are 
            all 
            randomized 
            a 
            tiny 
            little 
            bit 
            for 
            every 
            shot,
             
            but 
            every 
            now 
            and 
            then 
            Math.
            random 
            returns 
            0 
            or 
            1 
            and 
            that 
            breaks 
            something,
             
            which 
            then 
            falls 
            back 
            to 
            a 
            default 
            sound 
            that 
            is 
            not 
            adjusted 
            for 
            distance,
             
            etc.
            ? 
            Just 
            a 
            thought. |