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Reading through this thread makes my mind create annoying low quality artillery shooting/flying/explosion sounds. Help, make it go away!
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Reading through this thread makes my mind create annoying low quality artillery shooting/flying/explosion sounds. Help, make it go away!
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I agree that sound was often a bit wonky in Spring/ZK. Sometimes many sound playbacks pile up and are played simultaneously, creating a very loud and annoying sound (very common with chat/mapmarker sounds when lagging).
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I agree that sound was often a bit wonky in Spring/ZK. Sometimes many sound playbacks pile up and are played simultaneously, creating a very loud and annoying sound (very common with chat/mapmarker sounds when lagging).
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I
also
remember
the
occasional
louder
weapon
sound,
which
I
always
randomly
assumed
to
be
a
sound
playback
not
being
properly
volume-adjusted
for
distance
or
something.
Super
random
far
fetched
idea:
Could
it
be
that
sound
pitches
and/or
volume
are
all
randomized
a
tiny
little
bit
for
every
shot,
but
every
now
and
then
Math.
random
returns
0
or
1
that
breaks
something
and
then
falls
back
to
a
default
sound
that
is
not
adjusted
for
distance,
etc.
?
Just
a
thought.
|
5 |
I
also
remember
the
occasional
louder
weapon
sound,
which
I
always
randomly
assumed
to
be
a
sound
playback
not
being
properly
volume-adjusted
for
distance
or
something.
Super
random
far
fetched
idea:
Could
it
be
that
sound
pitches
and/or
volume
are
all
randomized
a
tiny
little
bit
for
every
shot,
but
every
now
and
then
Math.
random
returns
0
or
1
and
that
breaks
something,
which
then
falls
back
to
a
default
sound
that
is
not
adjusted
for
distance,
etc.
?
Just
a
thought.
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