1 |
Theres a couple great things to learn from this game. Notably, Raar almost immediately expands to the corner (2.4, 2.7 and 2.4 again mexes, vs the 1.3 that litter the map otherwise). I love this play. He seems to do this quite a bit when I've played him on this map and I think it's a great decision that deserves highlighting.
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1 |
Theres a couple great things to learn from this game. Notably, Raar almost immediately expands to the corner (2.4, 2.7 and 2.4 again mexes, vs the 1.3 that litter the map otherwise). I love this play. He seems to do this quite a bit when I've played him on this map and I think it's a great decision that deserves highlighting.
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2 |
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2 |
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3 |
The
second
thing,
something
if
you
watch
Shadowfury333's
youtube
videos
you'll
know
raaar
is
quite
well
known
for,
is
how
he
uses
his
commander.
The
commander
is
worth
1000
metal,
and
after
it
dies,
can
be
reclaimed
for
400
metal.
While
the
actual
worth
of
the
commander
is
dependent
on
your
skill
level
and
strategy,
raaar
gets
a
lot
more
value
from
his
commander
than
many
other
players.
|
3 |
The
second
thing,
something
if
you
watch
Shadowfury333's
youtube
videos
you'll
know
raaar
is
quite
well
known
for,
is
how
he
uses
his
commander.
The
commander
is
worth
1200
metal,
and
after
it
dies,
can
be
reclaimed
for
400
metal.
While
the
actual
worth
of
the
commander
is
dependent
on
your
skill
level
and
strategy,
raaar
gets
a
lot
more
value
from
his
commander
than
many
other
players.
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4 |
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4 |
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5 |
Often, I'll take the support commander without thinking twice, but in reality, what I'm gaining is only a slightly larger build radius, (which, don't get me wrong, when min / maxing, can make a huge difference in base building and management) where what I could actually be gaining is a slow moving behemoth, that takes down countless enemies and can be used as an anchoring point for the majority of the early and mid game.
|
5 |
Often, I'll take the support commander without thinking twice, but in reality, what I'm gaining is only a slightly larger build radius, (which, don't get me wrong, when min / maxing, can make a huge difference in base building and management) where what I could actually be gaining is a slow moving behemoth, that takes down countless enemies and can be used as an anchoring point for the majority of the early and mid game.
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