1 |
Apparently, the file names for your single player campaign are generic. saveFile1.lua, saveFile2.lua, etc. Consequently, if you join a coop game with someone who happens to be on the same file number (Both players on their first and only campaign, for example), the client's game will be overwritten by a copy of the host's campaign.
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1 |
Apparently, the file names for your single player campaign are generic. saveFile1.lua, saveFile2.lua, etc. Consequently, if you join a coop game with someone who happens to be on the same file number (Both players on their first and only campaign, for example), the client's game will be overwritten by a copy of the host's campaign.
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3 |
How
about
a
fix
soon-ish,
yeah?
I'm
not
getting
those
18
hours
back,
so
getting
SOMETHING
would
be
nice.
|
3 |
How
about
a
fix
soon-ish,
yeah?
I'm
not
getting
those
18
hours
back,
so
getting
SOMETHING
would
be
nice.
Append
the
player
name
to
the
start
of
the
file
or
something,
at
least.
BOB_saveFile1.
lua
instead,
perhaps?
So
it's
not
identical
and
easy
to
accidently
overwrite.
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