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Lame planet Wars,,,,....

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Date Editor Before After
6/24/2018 6:09:56 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 You've packed quite a few complaints into a few sort sentences so it is hard to know exactly what you mean. That said, a feedback thread is required. Here are some issues I've noticed or heard. 1 You've packed quite a few complaints into a few sort sentences so it is hard to know exactly what you mean. That said, a feedback thread is required. Here are some issues I've noticed or heard.
2 * Short round. 2 * Short round.
3 * Imbalanced factions. 3 * Imbalanced factions.
4 * Imbalanced teams in individual battles. 4 * Imbalanced teams in individual battles.
5 * Player skill is too important. 5 * Player skill is too important.
6 * Player activity is too important. 6 * Player activity is too important.
7 * Low skill players don't have much to contribute when there are many players of higher skill in their faction and online. 7 * Low skill players don't have much to contribute when there are many players of higher skill in their faction and online.
8 \n 8 \n
9 [quote]Short round.[/quote]The aim of HQ capture victory is to deal with lame duck situations by finishing the round when one faction is knocked out. I want to avoid situations where one faction cannot do anything to win, as it would represent 33% of the players. Trying to keep a faction in the game when it has no control of any planets sounds too janky. My thinking now is to make HQ planets impossible to capture. This removes issues around dealing with zero-planet factions. 9 [quote]Short round.[/quote]The aim of HQ capture victory is to deal with lame duck situations by finishing the round when one faction is knocked out. I want to avoid situations where one faction cannot do anything to win, as it would represent 33% of the players. Trying to keep a faction in the game when it has no control of any planets sounds too janky. My thinking now is to make HQ planets impossible to capture. This removes issues around dealing with zero-planet factions.
10 \n 10 \n
11 [quote] * Imbalanced factions. 11 [quote]
12 * Imbalanced factions.
12 * Imbalanced teams in individual battles. 13 * Imbalanced teams in individual battles.
13 * Player skill is too important. 14 * Player skill is too important.
14 * Player activity is too important. [/quote]We are open to suggestions regarding imbalanced factions. In general it is very hard to know who will be active in advance. Balancing individual battles with elo leads to people throwing games to adjust their elo appropriately. 15 * Player activity is too important. [/quote]We are open to suggestions regarding imbalanced factions. In general it is very hard to know who will be active in advance. Balancing individual battles with elo leads to people throwing games to adjust their elo appropriately. Some attempt was made by the bigger clans to balance themselves between the factions. This planning is not enough to take unclanned top players into account or variable availability.
15 \n 16 \n
16 Perhaps imbalance can be mitigated by making skill and/or activity less important, but this is hard to do without making the outcome feel irrelevant. 17 Perhaps imbalance can be mitigated by making skill and/or activity less important, but this is hard to do without leading to random feeling outcomes or an endless stalemate.
17 \n 18 \n
18 [quote]Low skill players don't have much to contribute when there are many players of higher skill in their faction and online.[/quote]We have a redesign of invasion launching, awaiting implementation: https://github.com/ZeroK-RTS/Zero-K-Infrastructure/issues/2132 19 [quote]Low skill players don't have much to contribute when there are many players of higher skill in their faction and online.[/quote]We have a redesign of invasion launching, awaiting implementation: https://github.com/ZeroK-RTS/Zero-K-Infrastructure/issues/2132
19 \n 20 \n
20 Nobody who would implement it has enough time to do so. Comments on the new design would be useful as we want to figure out whether it is a decent candidate for a solution. 21 Nobody who would implement it has enough time to do so. Comments on the new design would be useful as we want to figure out whether it is a decent candidate for a solution.