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Seismic radar

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Date Editor Before After
8/8/2018 12:26:15 AMUSrankfenrave before revert after revert
Before After
1 The current radar scaling seems to be lacking, so I've come to propose an idea I've had in the back of my head for a while. 1 The current radar scaling seems to be lacking, so I've come to propose an idea I've had in the back of my head for a while.
2 \n 2 \n
3 The "seismic radar," the way i would like for it to work is: 3 The "seismic radar," the way i would like for it to work is:
4 \n 4 \n
5 1. Track the movement of moving units only, no aerial or static buildings( literally means 5 1. Track the movement of moving units only, no aerial or static buildings( literally means it only sees units moving on the ground)
6 2. Range of somewhere around 3000 Elmo 6 2. Range of somewhere around 3000 Elmo
7 3. A mid range price, 150-250 7 3. A mid range price, 150-250
8 \n 8 \n
9 I find the current disparity between radars to seem a bit strange, seeing as how the price ramps up so much for what is a 50% increase in range, kinda making it not feel like a natural step up but more of just a late game option when it doesn't require much to be used. 9 I find the current disparity between radars to seem a bit strange, seeing as how the price ramps up so much for what is a 50% increase in range, kinda making it not feel like a natural step up but more of just a late game option when it doesn't require much to be used.
10 https://gyazo.com/b3b3a1724fce08bb54c2f2a80a2ec52e 10 https://gyazo.com/b3b3a1724fce08bb54c2f2a80a2ec52e
11 ^current stats for advanced radar based on the wiki 11 ^current stats for advanced radar based on the wiki
12 https://gyazo.com/e07599f9af1298604cf0c5108d9cad41 12 https://gyazo.com/e07599f9af1298604cf0c5108d9cad41
13 ^current stats for radar tower based on the wiki 13 ^current stats for radar tower based on the wiki
14 \n 14 \n