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Units get stuck in factory

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Date Editor Before After
3/12/2012 2:14:23 PMAUrankAdminSaktoth before revert after revert
Before After
1 This should probably occur with BA too, though I'd be surprised if they tested it even in that. 1 This should probably occur with BA too, though I'd be surprised if they tested it even in that.
2 \n 2 \n
3 We are mostly at the whims of the engine devs here, as always. If they don't fix this, we can try haxing away the problem (I suspect it is something to do with a mismatch of hitvolume and footprint, or pathing footprint and actual footprint- which shouldn't be a problem regardless). 3 We are mostly at the whims of the engine devs here, as always. If they don't fix this, we can try haxing away the problem (I suspect it is something to do with a mismatch of hitvolume and footprint, or pathing footprint and actual footprint- which shouldn't be a problem regardless).
4 \n
5 Edit: Crabe footprint is 4, pathing footprint is 4. Yeah I'm really not sure what this is...