Loading...
  OR  Zero-K Name:    Password:   

Units get stuck in factory

5 posts, 2418 views
Post comment
Filter:    Player:  
sort
12 years ago
Since the release of Zero K 1.0.3.0 and Spring 87.0 it seems that units sometimes get stuck in the factory. For example, if you build two crabes, they both get stuck onto each other and cannot move anymore (unless you teleport them away...). The same happens with some other units, e.g. pillager.
+0 / -0
Slashers stuck onto each other, too.
It was a quite obvious bug in Spring svn before the 87.0 comes out, I always believed engine developers already noticed it, maybe they only tested engine with BA?
+0 / -0
This should probably occur with BA too, though I'd be surprised if they tested it even in that.

We are mostly at the whims of the engine devs here, as always. If they don't fix this, we can try haxing away the problem (I suspect it is something to do with a mismatch of hitvolume and footprint, or pathing footprint and actual footprint- which shouldn't be a problem regardless).

Edit: Crabe footprint is 4, pathing footprint is 4. Yeah I'm really not sure what this is...
+0 / -0

12 years ago
Anyone reported this upstream to the engine devs? I can't find it on Mantis :P
+0 / -0
12 years ago
I think it was reported as this one: http://springrts.com/mantis/view.php?id=3021
+0 / -0