1 |
Edit:
Nevermind,
disregard.
Seriously
we
need
a
glossary
wiki
page,
or
at
least
to
add
the
prior
names
to
the
individual
units'
wiki
pages.
|
1 |
Edit:
Nevermind,
disregard.
We
need
a
glossary
wiki
page,
or
at
least
to
add
the
prior
names
to
the
individual
units'
wiki
pages.
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2 |
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3 |
I don't know what unit reaper is. At first glance, it seems like an obvious name for the scythe, though.
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3 |
I don't know what unit reaper is. At first glance, it seems like an obvious name for the scythe, though.
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4 |
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5 |
And thanks for adding the replay, I was about to ask.
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And thanks for adding the replay, I was about to ask.
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7 |
If we're talking about the ravager: on paper, since the beginning, I've considered it (relative to their unit-types in other facs) the least impressive rover unit vs. mobiles, in part due to its inaccurate projectile (god, I hate shitty/luck-based projectile, like the halberd, can we just change how they work to something else that achieves the same purpose?). That being said, rovers have a really good fucking line-up, so it's standing among giants. And it's still good at halberd-like blockade-running duties. One of the most fitting changes I could see for it would be changing its heavy/light profile (because rover having only light units creates some weird inter-fac RPS effects).
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7 |
If we're talking about the ravager: on paper, since the beginning, I've considered it (relative to their unit-types in other facs) the least impressive rover unit vs. mobiles, in part due to its inaccurate projectile (god, I hate shitty/luck-based projectile, like the halberd, can we just change how they work to something else that achieves the same purpose?). That being said, rovers have a really good fucking line-up, so it's standing among giants. And it's still good at halberd-like blockade-running duties. One of the most fitting changes I could see for it would be changing its heavy/light profile (because rover having only light units creates some weird inter-fac RPS effects).
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9 |
As in: 2x the cost, ~2x (-ish) the health, and multiply the damage by 2*root(.75) [<- due to an interesting force-depletion effect that I'd be happy to explain if anyone's interested].
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As in: 2x the cost, ~2x (-ish) the health, and multiply the damage by 2*root(.75) [<- due to an interesting force-depletion effect that I'd be happy to explain if anyone's interested].
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11 |
That would make rovers less immune vs. anti-heavy overkill (like widow, moderator, phantom, racketeer), and less helpless vs. AOE.
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11 |
That would make rovers less immune vs. anti-heavy overkill (like widow, moderator, phantom, racketeer), and less helpless vs. AOE.
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