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Reaper needs nerf.

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Date Editor Before After
10/14/2018 5:08:23 PMUSrankHun_Tzu before revert after revert
10/14/2018 5:06:25 PMUSrankHun_Tzu before revert after revert
Before After
1 Edit: Nevermind, disregard. Seriously we need a glossary wiki page, or at least to add the prior names to the individual units' wiki pages. 1 Edit: Nevermind, disregard. We need a glossary wiki page, or at least to add the prior names to the individual units' wiki pages.
2 \n 2 \n
3 I don't know what unit reaper is. At first glance, it seems like an obvious name for the scythe, though. 3 I don't know what unit reaper is. At first glance, it seems like an obvious name for the scythe, though.
4 \n 4 \n
5 And thanks for adding the replay, I was about to ask. 5 And thanks for adding the replay, I was about to ask.
6 \n 6 \n
7 If we're talking about the ravager: on paper, since the beginning, I've considered it (relative to their unit-types in other facs) the least impressive rover unit vs. mobiles, in part due to its inaccurate projectile (god, I hate shitty/luck-based projectile, like the halberd, can we just change how they work to something else that achieves the same purpose?). That being said, rovers have a really good fucking line-up, so it's standing among giants. And it's still good at halberd-like blockade-running duties. One of the most fitting changes I could see for it would be changing its heavy/light profile (because rover having only light units creates some weird inter-fac RPS effects). 7 If we're talking about the ravager: on paper, since the beginning, I've considered it (relative to their unit-types in other facs) the least impressive rover unit vs. mobiles, in part due to its inaccurate projectile (god, I hate shitty/luck-based projectile, like the halberd, can we just change how they work to something else that achieves the same purpose?). That being said, rovers have a really good fucking line-up, so it's standing among giants. And it's still good at halberd-like blockade-running duties. One of the most fitting changes I could see for it would be changing its heavy/light profile (because rover having only light units creates some weird inter-fac RPS effects).
8 \n 8 \n
9 As in: 2x the cost, ~2x (-ish) the health, and multiply the damage by 2*root(.75) [<- due to an interesting force-depletion effect that I'd be happy to explain if anyone's interested]. 9 As in: 2x the cost, ~2x (-ish) the health, and multiply the damage by 2*root(.75) [<- due to an interesting force-depletion effect that I'd be happy to explain if anyone's interested].
10 \n 10 \n
11 That would make rovers less immune vs. anti-heavy overkill (like widow, moderator, phantom, racketeer), and less helpless vs. AOE. 11 That would make rovers less immune vs. anti-heavy overkill (like widow, moderator, phantom, racketeer), and less helpless vs. AOE.