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Hit&run artillery

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Date Editor Before After
1/2/2019 6:07:11 PMSErankPLT_Godde before revert after revert
Before After
1 By the way, such concept would probably be too good at kiting in Zero-K. 1 By the way, such concept would probably be too good at kiting in Zero-K.
2 If mobility was really high and price was cheap, it would be really hard to deal with as it could advance, fire a salvo and then quickly retreat behind friendly lines. Skirmishing artillery in the form of Merlin, Firewalker, Lance and even Emissaries are really strong already. 2 If mobility was really high and price was cheap, it would be really hard to deal with as it could advance, fire a salvo and then quickly retreat behind friendly lines. Skirmishing artillery in the form of Merlin, Firewalker, Lance and even Emissaries are really strong already.
3 You would need to present some downsides to using such a skirmishing artillery compared to the other artillery pieces. 3 You would need to present some downsides to using such a skirmishing artillery compared to the other artillery pieces.
4 Edit: Important thing is also how it interacts with skirmishers.
5 If this rocket artillery has like 600-800 range it will basically be a really good skirmisher while losing to other longer range skirmishing artillery.