1 |
It's better to find a video with good frame rate to represent the game properly:
|
1 |
It's better to find a video with good frame rate to represent the game properly:
|
2 |
http://www.youtube.com/watch?v=CVOOZ_1M14o
|
2 |
http://www.youtube.com/watch?v=CVOOZ_1M14o
|
3 |
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3 |
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4 |
SupCom
actually
has
a
lot
of
micro.
As
someone
who
used
to
play
Defcon
a
lot,
which
is
basically
purely
an
icon
war
game,
I
don't
mind
the
abstract
representation
of
the
units,
and
if
you
are
familiar
with
how
the
units
look
close-up
and
know
their
icons
in
SupCom,
it's
easy
to
fill
the
details
with
your
imagination.
|
4 |
SupCom
actually
has
a
lot
of
micro.
And
I
don't
mind
the
abstract
representation
of
the
units,
if
you
are
familiar
with
how
they
look
close-up
and
know
their
icons
in
the
game,
you
can
easily
fill
the
details
with
your
imagination
solely
based
on
the
icons.
|
5 |
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|
5 |
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|
6 |
One thing I like SupCom better than 0K is it has really smooth tilt-zoom, which as you can see in the video, allows you to position camera accurately without using minimap or panning. Shadowfury333 once attempt to make the tiltzoom in COFC smoother, but found it too difficult and gave up, he explained it's because there's no way to get screen->world projection data in Spring without adjusting the camera. But Silentwings commented that Spring.TraceScreenRay should be able to do that. Whether that's true or not and whether it has anything to do with camera projection data, it would be great if someone with the right skills can look into the problem again and fix it.
|
6 |
One thing I like SupCom better than 0K is it has really smooth tilt-zoom, which as you can see in the video, allows you to position camera accurately without using minimap or panning. Shadowfury333 once attempt to make the tiltzoom in COFC smoother, but found it too difficult and gave up, he explained it's because there's no way to get screen->world projection data in Spring without adjusting the camera. But Silentwings commented that Spring.TraceScreenRay should be able to do that. Whether that's true or not and whether it has anything to do with camera projection data, it would be great if someone with the right skills can look into the problem again and fix it.
|