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Early economy testing for smoother starts

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Date Editor Before After
7/3/2019 12:07:16 PMPLrankCatLady before revert after revert
Before After
1 Comm death is, and should, be punished - at least we will see less of the "push the comm to the middle, porc there" approach. Of course, it is still doable, but the risk factor is greater. 1 Comm death is, and should, be punished - at least we will see less of the "push the comm to the middle, porc there" approach. Of course, it is still doable, but the risk factor is greater.
2 \n 2 \n
3 Overall, I like the changes. Had pleasure to test it both with Steel_Blue and Rhade, and with other people on different occasion - it allows a bit calmer star,t OR the multi-raider rusher need to commit to it more, bringing greater risk of counter-attack. I think it is good direction - personally, I would lower the starting resources even more (100?). It is this (starting storage) - not the income - that allow plopping out various nonsense in first minute and making start very swingy, especially in 1 vs 1. 3 Overall, I like the changes. Had pleasure to test it both with Steel_Blue and Rhade, and with other people on different occasion - it allows a bit calmer star,t OR the multi-raider rusher need to commit to it more, bringing greater risk of counter-attack. I think it is good direction - personally, I would lower the starting resources even more (100?). It is this (starting storage) - not the income - that allow plopping out various nonsense in first minute and making start very swingy, especially in 1 vs 1.
4 \n
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6 [img]https://i.imgur.com/aViiseb.jpg[/img]