1 |
Attacking
the
strongest
player
in
an
FFA
is
in
the
interest
of
every
other
player
because
they
each
gain
win
chances
from
this
(
and
because
otherwise
that
player
likely
just
wins)
.
|
1 |
Attacking
the
strongest
player
in
an
FFA
is
in
the
interest
of
every
other
player
because
they
each
gain
increased
win
chances
from
this
-
left
unchecked
and
playing
fair,
the
strongest
player
predictably
wins.
|
2 |
\n
|
2 |
\n
|
3 |
Part of the job of this strongest player is to prevent their enemies from allying against them by creating tension between them: for example, proposing unevenly distributed costs of having to fight - e.g. by either simply effectively defending (which incurs cost on whoever attacks, but no cost on the freeriders), or by massively retaliating against a single another player.
|
3 |
Part of the job of this strongest player is to prevent their enemies from allying against them by creating tension between them: for example, proposing unevenly distributed costs of having to fight - e.g. by either simply effectively defending (which incurs cost on whoever attacks, but no cost on the freeriders), or by massively retaliating against a single another player.
|
4 |
\n
|
4 |
\n
|
5 |
These costs, if sufficiently uneven, leaves some of the other players open to being backstabbed, while the strongest player can go crying wolf about those who take the bait and go for the easy target - all the while preparing their ultimate secret weapon.
|
5 |
These costs, if sufficiently uneven, leaves some of the other players open to being backstabbed, while the strongest player can go crying wolf about those who take the bait and go for the easy target - all the while preparing their ultimate secret weapon.
|
|
|
6 |
\n
|
|
|
7 |
Of course, if this kind of things works, then you win, and become considered even more dangerous.
|
6 |
\n
|
8 |
\n
|
7 |
This kind of trickery is what makes FFA fun.
|
9 |
This kind of trickery is what makes FFA fun.
|