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Puppies and cost efficiency

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Date Editor Before After
3/4/2019 6:28:12 PMFIrankterve886 before revert after revert
Before After
1 So I decided to make a list comparing the metal cost and damage of puppies compared to metal cost and health of the rest of the unit cast to see, whether puppies can make cost effective trade in metal cost regardless of actual units lost when trying to take out an unit with army of puppies (such as trying to assault Dante with puppy horde). 1 So I decided to make a list comparing the metal cost and damage of puppies compared to metal cost and health of the rest of the unit cast to see, whether puppies can make cost effective trade in metal cost regardless of actual units lost when trying to take out an unit with army of puppies (such as trying to assault Dante with puppy horde).
2 \n 2 \n
3 [b]Jump bot factory:[/b] 3 [b]Jump bot factory:[/b]
4 [spoiler] 4 [spoiler]
5 * Constable: Costs 120M and has 550 Health, 2 puppies enough to kill. Effectiveness 120% 5 * Constable: Costs 120M and has 550 Health, 2 puppies enough to kill. Effectiveness 120%
6 * Pyro: Costs 220M and has 620 Health, 2 puppies enough to kill. Effectiveness 220% 6 * Pyro: Costs 220M and has 620 Health, 2 puppies enough to kill. Effectiveness 220%
7 * Moderator: Costs 240M and 480 Health, 2 puppies enough to kill. Effectiveness 240% 7 * Moderator: Costs 240M and 480 Health, 2 puppies enough to kill. Effectiveness 240%
8 * Jack: Costs 600M and 6000 Health, 15 puppies enough to kill. Effectiveness 80% 8 * Jack: Costs 600M and 6000 Health, 15 puppies enough to kill. Effectiveness 80%
9 * Firewalker: Costs 900M and 1250 Health, 4 puppies enough to kill. Effectiveness 450% 9 * Firewalker: Costs 900M and 1250 Health, 4 puppies enough to kill. Effectiveness 450%
10 * Toad: Costs 500M and 2000 Health, 5 puppies enough to kill. Effectiveness 200% 10 * Toad: Costs 500M and 2000 Health, 5 puppies enough to kill. Effectiveness 200%
11 * Jugglenaut: Costs 1700M and 13500 Health, 33 puppies enough to kill. Effectiveness 103% 11 * Jugglenaut: Costs 1700M and 13500 Health, 33 puppies enough to kill. Effectiveness 103%
12 * Scuttle: Costs 550M and 250 Health, 1 puppy enough to kill. Effectiveness 1100% 12 * Scuttle: Costs 550M and 250 Health, 1 puppy enough to kill. Effectiveness 1100%
13 * Puppy: Effectiviness 100% 13 * Puppy: Effectiviness 100%
14 [/spoiler] 14 [/spoiler]
15 [b]Cloak bot factory:[/b] 15 [b]Cloak bot factory:[/b]
16 [spoiler] 16 [spoiler]
17 * Conjurer: Costs 120M and has 450 Health, 2 puppies enough to kill. Effectiveness 120% 17 * Conjurer: Costs 120M and has 450 Health, 2 puppies enough to kill. Effectiveness 120%
18 * Glaive: Costs 65M and has 200 Health, 1 puppy enough to kill. Effectiveness 130% 18 * Glaive: Costs 65M and has 200 Health, 1 puppy enough to kill. Effectiveness 130%
19 * Ronin: Costs 90M and has 420 Health, 2 puppies enough to kill. Effectiveness 90% 19 * Ronin: Costs 90M and has 420 Health, 2 puppies enough to kill. Effectiveness 90%
20 * Reaver: Costs 220M and has 820 Health, 2 puppies enough to kill. Effectiveness 220% 20 * Reaver: Costs 220M and has 820 Health, 2 puppies enough to kill. Effectiveness 220%
21 * Knight: Costs 350M and has 2400 Health, 6 puppies enough to kill. Effectiveness 117% 21 * Knight: Costs 350M and has 2400 Health, 6 puppies enough to kill. Effectiveness 117%
22 * Sling: Costs 110M and has 350 Health, 1 puppy enough to kill. Effectiveness 220% 22 * Sling: Costs 110M and has 350 Health, 1 puppy enough to kill. Effectiveness 220%
23 * Schythe: Costs 250M and has 820 Health, 2 puppies enough to kill. Effectiveness 250% 23 * Schythe: Costs 250M and has 820 Health, 2 puppies enough to kill. Effectiveness 250%
24 * Phantom: Costs 750M and has 560 Health, 2 puppies enough to kill. Effectiveness 750% 24 * Phantom: Costs 750M and has 560 Health, 2 puppies enough to kill. Effectiveness 750%
25 * Imp: Costs 120M and has 50 Health, 1 puppy enough to kill. Effectiveness 240% 25 * Imp: Costs 120M and has 50 Health, 1 puppy enough to kill. Effectiveness 240%
26 * Iris: Costs 600M and has 600 Health, 2 puppies enough to kill. Effectiveness 600% 26 * Iris: Costs 600M and has 600 Health, 2 puppies enough to kill. Effectiveness 600%
27 [/spoiler] 27 [/spoiler]
28 [b]Shield bot factory (does not take shields into account):[/b] 28 [b]Shield bot factory (does not take shields into account):[/b]
29 [spoiler] 29 [spoiler]
30 * Convict: Costs 120M and has 650 Health, 2 puppies enough to kill. Effectiveness 120% 30 * Convict: Costs 120M and has 650 Health, 2 puppies enough to kill. Effectiveness 120%
31 * Bandit: Costs 75M and has 250 Health, 1 puppy enough to kill. Effectiveness 150% 31 * Bandit: Costs 75M and has 250 Health, 1 puppy enough to kill. Effectiveness 150%
32 * Rogue: Costs 120M and has 580 Health, 2 puppies enough to kill. Effectiveness 120% 32 * Rogue: Costs 120M and has 580 Health, 2 puppies enough to kill. Effectiveness 120%
33 * Outlaw: Costs 250M and has 1050 Health, 3 puppies enough to kill. Effectiveness 167% 33 * Outlaw: Costs 250M and has 1050 Health, 3 puppies enough to kill. Effectiveness 167%
34 * Thug: Costs 180M and has 960 Health, 3 puppies enough to kill. Effectiveness 120% 34 * Thug: Costs 180M and has 960 Health, 3 puppies enough to kill. Effectiveness 120%
35 * Racketeer: Costs 350M and has 780 Health, 2 puppies enough to kill. Effectiveness 350% 35 * Racketeer: Costs 350M and has 780 Health, 2 puppies enough to kill. Effectiveness 350%
36 * Vandal: Costs 90M and has 650 Health, 2 puppies enough to kill. Effectiveness 90% 36 * Vandal: Costs 90M and has 650 Health, 2 puppies enough to kill. Effectiveness 90%
37 * Dirtbag: Costs 30M and has 600 Health, 2 puppies enough to kill. Effectiveness 30% 37 * Dirtbag: Costs 30M and has 600 Health, 2 puppies enough to kill. Effectiveness 30%
38 * Felon: Costs 620M and has 1400 Health, 4 puppies enough to kill. Effectiveness 310% 38 * Felon: Costs 620M and has 1400 Health, 4 puppies enough to kill. Effectiveness 310%
39 * Snitch: Costs 120M and has 60 Health, 1 puppy enough to kill. Effectiveness 240% 39 * Snitch: Costs 120M and has 60 Health, 1 puppy enough to kill. Effectiveness 240%
40 * Aspis: Costs 600M and has 700 Health, 2 puppies enough to kill. Effectiveness 600% 40 * Aspis: Costs 600M and has 700 Health, 2 puppies enough to kill. Effectiveness 600%
41 [/spoiler] 41 [/spoiler]
42 [b]Rover factory:[/b] 42 [b]Rover factory:[/b]
43 [spoiler] 43 [spoiler]
44 * Mason: Costs 120M and has 900 Health, 3 puppies enough to kill. Effectiveness 80% 44 * Mason: Costs 120M and has 900 Health, 3 puppies enough to kill. Effectiveness 80%
45 * Scorcher: Costs 130M and has 420 Health, 2 puppies enough to kill. Effectiveness 130% 45 * Scorcher: Costs 130M and has 420 Health, 2 puppies enough to kill. Effectiveness 130%
46 * Ripper: Costs 240M and has 1100 Health, 3 puppies enough to kill. Effectiveness 160% 46 * Ripper: Costs 240M and has 1100 Health, 3 puppies enough to kill. Effectiveness 160%
47 * Fencer: Costs 140M and has 560 Health, 2 puppies enough to kill. Effectiveness 140%
47 * Ravager: Costs 250M and has 1850 Health, 5 puppies enough to kill. Effectiveness 100% 48 * Ravager: Costs 250M and has 1850 Health, 5 puppies enough to kill. Effectiveness 100%
48 * Badger: Costs 260M and has 450 Health, 2 puppies enough to kill. Effectiveness 260% 49 * Badger: Costs 260M and has 450 Health, 2 puppies enough to kill. Effectiveness 260%
49 * Dart: Costs 40M and has 120 Health, 1 puppy enough to kill. Effectiveness 80% 50 * Dart: Costs 40M and has 120 Health, 1 puppy enough to kill. Effectiveness 80%
50 * Crasher: Costs 220M and has 900 Health, 3 puppies enough to kill. Effectiveness 147% 51 * Crasher: Costs 220M and has 900 Health, 3 puppies enough to kill. Effectiveness 147%
51 * Impaler: Costs 700M and has 1100 Health, 3 puppies enough to kill. Effectiveness 467% 52 * Impaler: Costs 700M and has 1100 Health, 3 puppies enough to kill. Effectiveness 467%
52 * Dominatrix: Costs 420M and has 820 Health, 2 puppies enough to kill. Effectiveness 420% 53 * Dominatrix: Costs 420M and has 820 Health, 2 puppies enough to kill. Effectiveness 420%
53 [/spoiler] 54 [/spoiler]
54 [b]Tank factory:[/b] 55 [b]Tank factory:[/b]
55 [spoiler] 56 [spoiler]
56 * Welder: Costs 200M and has 2000 Health, 5 puppies enough to kill. Effectiveness 80% 57 * Welder: Costs 200M and has 2000 Health, 5 puppies enough to kill. Effectiveness 80%
57 * Blitz: Costs 300M and has 1100 Health, 3 puppies enough to kill. Effectiveness 200% 58 * Blitz: Costs 300M and has 1100 Health, 3 puppies enough to kill. Effectiveness 200%
58 * Ogre: Costs 520M and has 1850 Health, 5 puppies enough to kill. Effectiveness 208% 59 * Ogre: Costs 520M and has 1850 Health, 5 puppies enough to kill. Effectiveness 208%
59 * Minotaur: Costs 850M and has 6800 Health, 17 puppies enough to kill. Effectiveness 100% 60 * Minotaur: Costs 850M and has 6800 Health, 17 puppies enough to kill. Effectiveness 100%
60 * Emissary: Costs 700M and has 840 Health, 3 puppies enough to kill. Effectiveness 467% 61 * Emissary: Costs 700M and has 840 Health, 3 puppies enough to kill. Effectiveness 467%
61 * Kodachi: Costs 160M and has 860 Health, 3 puppies enough to kill. Effectiveness 107% 62 * Kodachi: Costs 160M and has 860 Health, 3 puppies enough to kill. Effectiveness 107%
62 * Ettin: Costs 500M and has 1400 Health, 4 puppies enough to kill. Effectiveness 250% 63 * Ettin: Costs 500M and has 1400 Health, 4 puppies enough to kill. Effectiveness 250%
63 * Cyclops: Costs 2200M and has 12000 Health, 30 puppies enough to kill. Effectiveness 147% 64 * Cyclops: Costs 2200M and has 12000 Health, 30 puppies enough to kill. Effectiveness 147%
64 * Tremor: Costs 1500M and has 2045 Health, 5 puppies enough to kill. Effectiveness 600% 65 * Tremor: Costs 1500M and has 2045 Health, 5 puppies enough to kill. Effectiveness 600%
65 [/spoiler] 66 [/spoiler]
66 [b]Howercraft factory:[/b] 67 [b]Howercraft factory:[/b]
67 [spoiler] 68 [spoiler]
68 * Quill: Costs 130M and has 800 Health, 2 puppies enough to kill. Effectiveness 130% 69 * Quill: Costs 130M and has 800 Health, 2 puppies enough to kill. Effectiveness 130%
69 * Dagger: Costs 80M and has 300 Health, 1 puppy enough to kill. Effectiveness 160% 70 * Dagger: Costs 80M and has 300 Health, 1 puppy enough to kill. Effectiveness 160%
70 * Scalpel: Costs 220M and has 680 Health, 2 puppies enough to kill. Effectiveness 220% 71 * Scalpel: Costs 220M and has 680 Health, 2 puppies enough to kill. Effectiveness 220%
71 * Mace: Costs 400M and has 1400 Health, 4 puppies enough to kill. Effectiveness 200% 72 * Mace: Costs 400M and has 1400 Health, 4 puppies enough to kill. Effectiveness 200%
72 * Halbert: Costs 240M and has 5000 effective Health, 13 puppies enough to kill. Effectiveness 37% 73 * Halbert: Costs 240M and has 5000 effective Health, 13 puppies enough to kill. Effectiveness 37%
73 * Lance: Costs 1000M and has 1000 Health, 3 puppies enough to kill. Effectiveness 667% 74 * Lance: Costs 1000M and has 1000 Health, 3 puppies enough to kill. Effectiveness 667%
74 * Flail: Costs 300M and has 950 Health, 3 puppies enough to kill. Effectiveness 200% 75 * Flail: Costs 300M and has 950 Health, 3 puppies enough to kill. Effectiveness 200%
75 * Claymore: Costs 330M and has 1650 Health, 5 puppies enough to kill. Effectiveness 132% 76 * Claymore: Costs 330M and has 1650 Health, 5 puppies enough to kill. Effectiveness 132%
76 [/spoiler] 77 [/spoiler]
77 [b]Spider bot factory:[/b] 78 [b]Spider bot factory:[/b]
78 [spoiler] 79 [spoiler]
79 * Weaver: Costs 170M and has 820 Health, 2 puppies enough to kill. Effectiveness 170% 80 * Weaver: Costs 170M and has 820 Health, 2 puppies enough to kill. Effectiveness 170%
80 * Flea: Costs 20M and has 40 Health, 1 puppy enough to kill. Effectiveness 40% 81 * Flea: Costs 20M and has 40 Health, 1 puppy enough to kill. Effectiveness 40%
81 * Recluse: Costs 280M and has 650 Health, 2 puppies enough to kill. Effectiveness 280% 82 * Recluse: Costs 280M and has 650 Health, 2 puppies enough to kill. Effectiveness 280%
82 * Redback: Costs 250M and has 900 Health, 3 puppies enough to kill. Effectiveness 167% 83 * Redback: Costs 250M and has 900 Health, 3 puppies enough to kill. Effectiveness 167%
83 * Hermit: Costs 160M and has 1400 Health, 4 puppies enough to kill. Effectiveness 80% 84 * Hermit: Costs 160M and has 1400 Health, 4 puppies enough to kill. Effectiveness 80%
84 * Venom: Costs 200M and has 750 Health, 2 puppies enough to kill. Effectiveness 200% 85 * Venom: Costs 200M and has 750 Health, 2 puppies enough to kill. Effectiveness 200%
85 * Tarantula: Costs 380M and has 1200 Health, 3 puppies enough to kill. Effectiveness 253% 86 * Tarantula: Costs 380M and has 1200 Health, 3 puppies enough to kill. Effectiveness 253%
86 * Widow: Costs 280M and has 270 Health, 1 puppy enough to kill. Effectiveness 560% 87 * Widow: Costs 280M and has 270 Health, 1 puppy enough to kill. Effectiveness 560%
87 * Grab: Costs 1600M and has 4000 (16000) Health, 10 (40) puppies enough to kill. Effectiveness 320% (80%) 88 * Grab: Costs 1600M and has 4000 (16000) Health, 10 (40) puppies enough to kill. Effectiveness 320% (80%)
88 [/spoiler] 89 [/spoiler]
89 [b]Amphbot factory:[/b] 90 [b]Amphbot factory:[/b]
90 [spoiler] 91 [spoiler]
91 * Conch: Costs 150M and has 850 Health, 3 puppies enough to kill. Effectiveness 100% 92 * Conch: Costs 150M and has 850 Health, 3 puppies enough to kill. Effectiveness 100%
92 * Duck: Costs 80M and has 340 Health, 1 puppy enough to kill. Effectiveness 160% 93 * Duck: Costs 80M and has 340 Health, 1 puppy enough to kill. Effectiveness 160%
93 * Buoy: Costs 300M and has 1250 Health, 4 puppies enough to kill. Effectiveness 150% 94 * Buoy: Costs 300M and has 1250 Health, 4 puppies enough to kill. Effectiveness 150%
94 * Scallop: Costs 280M and has 1100 Health, 3 puppies enough to kill. Effectiveness 187% 95 * Scallop: Costs 280M and has 1100 Health, 3 puppies enough to kill. Effectiveness 187%
95 * Lobster: Costs 320M and has 1040 Health, 3 puppies enough to kill. Effectiveness 213% 96 * Lobster: Costs 320M and has 1040 Health, 3 puppies enough to kill. Effectiveness 213%
96 * Archer: Costs 180M and has 820 Health, 2 puppies enough to kill. Effectiveness 180% 97 * Archer: Costs 180M and has 820 Health, 2 puppies enough to kill. Effectiveness 180%
97 * Angler: Costs 180M and has 1100 Health, 3 puppies enough to kill. Effectiveness 120% 98 * Angler: Costs 180M and has 1100 Health, 3 puppies enough to kill. Effectiveness 120%
98 * Grizzly: Costs 2000M and has 8400 Health, 21 puppies enough to kill. Effectiveness 190% 99 * Grizzly: Costs 2000M and has 8400 Health, 21 puppies enough to kill. Effectiveness 190%
99 * Limpet: Costs 150M and has 400 Health, 1 puppy enough to kill. Effectiveness 300% 100 * Limpet: Costs 150M and has 400 Health, 1 puppy enough to kill. Effectiveness 300%
100 * Djinn: Costs 750M and has 2500 Health, 7 puppies enough to kill. Effectiveness 214% 101 * Djinn: Costs 750M and has 2500 Health, 7 puppies enough to kill. Effectiveness 214%
101 [/spoiler] 102 [/spoiler]
102 \n 103 \n
103 As can be seen, most of the time Puppies will be cost effective as long as they don't have any losses when performing their attack, such as attacking stunned enemy, but there is few surprises such as Ronin resulting in negative cost efficiency simply because they have 420 health rather than 410 health, making them need 2 puppies to die. I guess I could also include turrets, gunships, planes and striders, but for now I am too tired to write another wall of text. 104 As can be seen, most of the time Puppies will be cost effective as long as they don't have any losses when performing their attack, such as attacking stunned enemy, but there is few surprises such as Ronin resulting in negative cost efficiency simply because they have 420 health rather than 410 health, making them need 2 puppies to die. I guess I could also include turrets, gunships, planes and striders, but for now I am too tired to write another wall of text.
104 \n 105 \n