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Date Editor Before After
3/14/2019 3:17:33 AMUSrankCaptaintoottoot before revert after revert
3/14/2019 3:16:57 AMUSrankCaptaintoottoot before revert after revert
3/14/2019 3:16:41 AMUSrankCaptaintoottoot before revert after revert
Before After
1 Ok I finally saw something different. I copied the zeroK core textures to the C:\Users\Captain toot toot\AppData\Roaming\SpringBoard\springboard\assets\core\ directory. But when I copy mine there they don't show up. 1 Ok I finally saw something different. I copied the zeroK core textures to the C:\Users\Captain toot toot\AppData\Roaming\SpringBoard\springboard\assets\core\ directory. But when I copy mine there they don't show up.
2 \n 2 \n
3 What are the image format requirements? 3 What are the image format requirements?
4 Does it have to be in png? 4 Does it have to be in png?
5 Does it have to be a certain resolution? 5 Does it have to be a certain resolution?
6 Does it have to have a normal and specular image along with it? 6 Does it have to have a normal and specular image along with it?
7 \n 7 \n
8 Edit(answers): 8 Edit(answers):
9 It can be in either png or jpg 9 It can be in either png or jpg
10 resolution doesnt matter 10 resolution doesnt matter
11 doesnt need to have a normal or specular image. 11 doesnt need to have a normal or specular image.
12 \n 12 \n
13 All I did was rename the new textures in the same format the core textures were. So the last texture was like "392_diffuse" si I named my first texture 393_diffuse, then 394_diffuse, etc. Now they show up in the editor. Now on to saving the map and getting it in the game. . . 13 All I did was rename the new textures in the same format the core textures were. The last core texture was like "392_diffuse" so I named my first texture 393_diffuse, then 394_diffuse, etc. Now they show up in the editor. Now on to saving the map and getting it in the game. . .