1 |
I didn't know that the "new project" was actually the "open map" option.
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1 |
I didn't know that the "new project" was actually the "open map" option.
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2 |
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|
2 |
\n
|
3 |
Here are still my current problems:
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3 |
Here are still my current problems:
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4 |
\n
|
4 |
\n
|
5 |
metalmap
info
isn't
exported
|
5 |
metalmap
info
isn't
exported
(
produces
metal.
data
which
isn't
valid)
|
6 |
grassmap
isn't
exported
|
6 |
grassmap
isn't
exported
(
produces
grass.
data
which
isn't
valid)
|
7 |
team locations aren't exported (they're in the mapinfo.lua that's created but the game doesn't use the info)
|
7 |
team locations aren't exported (they're in the mapinfo.lua that's created but the game doesn't use the info)
|
8 |
I haven't even tried features like trees yet but I'm guessing that will be problem too. How do I even get features to choose from to place in the editor?
|
8 |
I haven't even tried features like trees yet but I'm guessing that will be problem too. How do I even get features to choose from to place in the editor?
|
9 |
\n
|
9 |
\n
|
10 |
Right now all I can use springboard for is to paint and alter terrain but I could just use photoshop to paint so... Anyway, then I export the heightmap and diffuse image and compile them in mapconv. Then I have to manually type in team locations in mapconfig/map_startboxes.lua and manually set metal locations in mapconfig/map_metal_layout.lua using startpos which is a pain, when considering the editor already knows where all the metal and team locations are.
|
10 |
Right now all I can use springboard for is to paint and alter terrain but I could just use photoshop to paint so... Anyway, then I export the heightmap and diffuse image and compile them in mapconv. Then I have to manually type in team locations in mapconfig/map_startboxes.lua and manually set metal locations in mapconfig/map_metal_layout.lua using startpos which is a pain, when considering the editor already knows where all the metal and team locations are.
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