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Springboard help, getting started

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Date Editor Before After
3/14/2019 11:59:22 PMUSrankCaptaintoottoot before revert after revert
3/14/2019 11:52:49 PMUSrankCaptaintoottoot before revert after revert
Before After
1 I didn't know that the "new project" was actually the "open map" option. 1 I didn't know that the "new project" was actually the "open map" option.
2 \n 2 \n
3 Here are still my current problems: 3 Here are still my current problems:
4 \n 4 \n
5 metalmap info isn't exported 5 metalmap info isn't exported ( produces metal. data which isn't valid)
6 grassmap isn't exported 6 grassmap isn't exported ( produces grass. data which isn't valid)
7 team locations aren't exported (they're in the mapinfo.lua that's created but the game doesn't use the info) 7 team locations aren't exported (they're in the mapinfo.lua that's created but the game doesn't use the info)
8 I haven't even tried features like trees yet but I'm guessing that will be problem too. How do I even get features to choose from to place in the editor? 8 I haven't even tried features like trees yet but I'm guessing that will be problem too. How do I even get features to choose from to place in the editor?
9 \n 9 \n
10 Right now all I can use springboard for is to paint and alter terrain but I could just use photoshop to paint so... Anyway, then I export the heightmap and diffuse image and compile them in mapconv. Then I have to manually type in team locations in mapconfig/map_startboxes.lua and manually set metal locations in mapconfig/map_metal_layout.lua using startpos which is a pain, when considering the editor already knows where all the metal and team locations are. 10 Right now all I can use springboard for is to paint and alter terrain but I could just use photoshop to paint so... Anyway, then I export the heightmap and diffuse image and compile them in mapconv. Then I have to manually type in team locations in mapconfig/map_startboxes.lua and manually set metal locations in mapconfig/map_metal_layout.lua using startpos which is a pain, when considering the editor already knows where all the metal and team locations are.