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Date Editor Before After
3/20/2019 12:05:49 PMAUrankAdminAquanim before revert after revert
3/20/2019 12:05:27 PMAUrankAdminAquanim before revert after revert
Before After
1 [quote]How did they get objects like trees and buildings in the map? [/quote] 1 [quote]How did they get objects like trees and buildings in the map? [/quote]
2 Various 3D-artistically-talented individuals have done texturing and modelling for features (like buildings and trees) in the past. If you are a less 3D-artistically-talented individual such as myself you'll probably "borrow" from their maps or from the spring-features archive which is... probably on SpringFiles somewhere? 2 Various 3D-artistically-talented individuals have done texturing and modelling for features (like buildings and trees) in the past. If you are a less 3D-artistically-talented individual such as myself you'll probably "borrow" from their maps or from the spring-features archive which is... probably on SpringFiles somewhere?
3 \n 3 \n
4 In the [b]bad[/b] old days I believe feature placement was done by putting coloured dots on an image, where the RGB values coded for the feature identity. (These days that image just codes for grass in the B channel I think.) 4 In the [b]bad[/b] old days I believe feature placement was done by putting coloured dots on an image, where the RGB values coded for the feature identity. (These days that image just codes for grass in the B channel I think.)
5 \n 5 \n
6 In the present day features can be specified in a lua file. Springboard can export such a file for you ( look for s11 something or other) . 6 In the present day features can be specified in a lua file. Springboard can export such a file for you ( look for s11n something or other) .