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[quote]How did they get objects like trees and buildings in the map? [/quote]
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1 |
[quote]How did they get objects like trees and buildings in the map? [/quote]
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2 |
Various 3D-artistically-talented individuals have done texturing and modelling for features (like buildings and trees) in the past. If you are a less 3D-artistically-talented individual such as myself you'll probably "borrow" from their maps or from the spring-features archive which is... probably on SpringFiles somewhere?
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2 |
Various 3D-artistically-talented individuals have done texturing and modelling for features (like buildings and trees) in the past. If you are a less 3D-artistically-talented individual such as myself you'll probably "borrow" from their maps or from the spring-features archive which is... probably on SpringFiles somewhere?
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3 |
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3 |
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4 |
In the [b]bad[/b] old days I believe feature placement was done by putting coloured dots on an image, where the RGB values coded for the feature identity. (These days that image just codes for grass in the B channel I think.)
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4 |
In the [b]bad[/b] old days I believe feature placement was done by putting coloured dots on an image, where the RGB values coded for the feature identity. (These days that image just codes for grass in the B channel I think.)
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5 |
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5 |
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6 |
In
the
present
day
features
can
be
specified
in
a
lua
file.
Springboard
can
export
such
a
file
for
you
(
look
for
s11
something
or
other)
.
|
6 |
In
the
present
day
features
can
be
specified
in
a
lua
file.
Springboard
can
export
such
a
file
for
you
(
look
for
s11n
something
or
other)
.
|