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I do not think that this inherently means that cloaky is underpowered (though I don't think you have claimed this either).
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I do not think that this inherently means that cloaky is underpowered (though I don't think you have claimed this either).
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For example, in my experience in Brood War it is far more difficult to win against multiple bots with Zerg compared to Protoss, and somewhat more difficult with Protoss than Terran. Nevertheless the three races are fairly well balanced against each other in most "fair" scenarios.
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For example, in my experience in Brood War it is far more difficult to win against multiple bots with Zerg compared to Protoss, and somewhat more difficult with Protoss than Terran. Nevertheless the three races are fairly well balanced against each other in most "fair" scenarios.
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When outnumbered, taking maximally efficient fights is typically a more reliable strategy than trying to win with tempo. Cloaky, like Zerg, is a more tempo-oriented 'faction', and will naturally struggle when tempo is a contraindicated strategy.
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When outnumbered, taking maximally efficient fights is typically a more reliable strategy than trying to win with tempo. Cloaky, like Zerg, is a more tempo-oriented 'faction', and will naturally struggle when tempo is a contraindicated strategy.
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[spoiler]In other words, Cloaky or Zerg excel at taking fights where it loses some units but the enemy loses more. Shield or Terran excel at taking fights where the enemy loses only some units but it loses few or none, or simply causing the opponent to avoid fights and gaining a strategic advantage thereby.[/spoiler]
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[spoiler]In other words, Cloaky or Zerg excel at taking fights where it loses some units but the enemy loses more. Shield or Terran excel at taking fights where the enemy loses only some units but it loses few or none, or simply causing the opponent to avoid fights and gaining a strategic advantage thereby.[/spoiler]
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[spoiler][quote]I've also found that it mostly depends on circuit's randomly seeded factory and unit choice. Both due to it being an AI that's much better at using some units that others and it being 2v1, there would be a lot of back and forth as the unit selection changed.[/quote]
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[spoiler][quote]I've also found that it mostly depends on circuit's randomly seeded factory and unit choice. Both due to it being an AI that's much better at using some units that others and it being 2v1, there would be a lot of back and forth as the unit selection changed.[/quote]
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10 |
That's
true
in
Brood
War
as
well;
god
help
you
if
the
AIs
all
roll
Protoss
and
bumrush
you
with
an
unending
stream
of
Zealots.
Bonus
points
if
exactly
one
of
them
rolled
Zerg
and
four-pooled
you.
[/spoiler]
|
10 |
That's
true
in
Brood
War
as
well;
god
help
you
if
the
AIs
all
roll
Protoss
and
bumrush
with
an
unending
stream
of
Zealots.
Bonus
points
if
exactly
one
of
them
rolled
Zerg
and
four-pooled
you.
[/spoiler]
|