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Date Editor Before After
5/26/2019 12:59:04 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 Improvements are welcome. Here is the previous thread. It contains sources and is an example of a successful loadscreens thread: https://zero-k.info/Forum/Thread/25080 1 Improvements are welcome. Here is the previous thread. It contains sources and is an example of a successful loadscreens thread: https://zero-k.info/Forum/Thread/25080
2 \n 2 \n
3 The loadscreens were left slightly incomplete, as you can see from the last thread. Not everything was polished. Here is a more complete list of things to do: 3 The loadscreens were left slightly incomplete, as you can see from the last thread. Not everything was polished. Here is a more complete list of things to do:
4 * Avoid UI. I got the range ring in the terraform screenshot but must have missed the build ranges. I assume that is what you are talking about. 4 * Avoid UI. I got the range ring in the terraform screenshot but must have missed the build ranges. I assume that is what you are talking about.
5 * Avoid LOS. See the windgen loadscreen. The groundscar is also a bit out of place. 5 * Avoid LOS. See the windgen loadscreen. The groundscar is also a bit out of place.
6 * The old loadscreens use the old shield shader. The chicken loadscreen is the worse offender and should probably be redone. The amph loadscreen contains shields too. 6 * The old loadscreens use the old shield shader. The chicken loadscreen is the worse offender and should probably be redone. The amph loadscreen contains shields too.
7 * The map markers loadscreen should just be remade. 7 * The map markers loadscreen should just be remade.
8 \n 8 \n
9 If you want to put the work in to make more 3-split screens then go ahead. I think that style risks being a bit noisy, but the current one works. I think some other loadscreens are better visually, in part because they show a large battlefield. 9 If you want to put the work in to make more 3-split screens then go ahead. I think that style risks being a bit noisy, but the current one works. I think some other loadscreens are better visually, in part because they show a large battlefield.
10 \n 10 \n
11 I only see the consistency argument for removing jumping scythe. Are you saying that it looks bad? I think most people with disagree. 11 I only see the consistency argument for removing jumping scythe. Are you saying that it looks bad? I think most people would disagree.
12 \n 12 \n
13 My intention with the loadscreen tips is to give people new features and things to explore once they are a few dozen games in. 13 My intention with the loadscreen tips is to give people new features and things to explore once they are a few dozen games in.