1 |
I started to understand @GoogleFrog at least from a coder's perspective. Making planes have realistic flight will bring two problems:
|
1 |
I started to understand @GoogleFrog at least from a coder's perspective. Making planes have realistic flight will bring two problems:
|
2 |
1. What happens when planes have an altitude set up to 0 and they hit a wall bigger than 30? Of course, a weird bug will happen and this is why in terms of coding it's a bit hard to renovate the behavior of planes and gunships.
|
2 |
1. What happens when planes have an altitude set up to 0 and they hit a wall bigger than 30? Of course, a weird bug will happen and this is why in terms of coding it's a bit hard to renovate the behavior of planes and gunships.
|
3 |
Here you will have to implement the standard pathfinding of ground units into the planes so when they hit a specific wall they will either try to avoid it or follow a different path.
|
3 |
Here you will have to implement the standard pathfinding of ground units into the planes so when they hit a specific wall they will either try to avoid it or follow a different path.
|
4 |
\n
|
4 |
\n
|
5 |
2.
Aa
missiles
that
will
try
to
hit
high
altitude
planes
(
if
you
select
them
to
have
an
altitude
of
1000
for
example)
.
So
this
new
button
that
will
let
you
chose
what
altitude
to
bomb
will
also
inflict
balance
issues
for
the
whole
anti-air.
|
5 |
2.
Aa
missiles
that
will
try
to
hit
high
altitude
planes
(
if
you
select
them
to
have
an
altitude
of
1000
for
example)
.
So
this
new
button
that
will
let
you
chose
what
altitude
you
want
will
also
inflict
balance
issues
for
the
whole
anti-air.
|
6 |
Hacksaw, Chainsaw, and Artemis will need to be readjusted meaning that missiles need to be faster than usual so they will not fire 15 missiles to kill a swift and waste the rest of the missiles.
|
6 |
Hacksaw, Chainsaw, and Artemis will need to be readjusted meaning that missiles need to be faster than usual so they will not fire 15 missiles to kill a swift and waste the rest of the missiles.
|
7 |
\n
|
7 |
\n
|
8 |
I know that making Zero-K as realistic as possible will make this game more wanted by the community. But the coding perspective of each aspect that we need to change will require a lot of manpower to adjust every single issue.
|
8 |
I know that making Zero-K as realistic as possible will make this game more wanted by the community. But the coding perspective of each aspect that we need to change will require a lot of manpower to adjust every single issue.
|
9 |
\n
|
9 |
\n
|
10 |
I will start a new thread for all the changes that I propose for this game in order to look as much realistic as possible.
|
10 |
I will start a new thread for all the changes that I propose for this game in order to look as much realistic as possible.
|