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Planes Realistic Altitude Flight

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Date Editor Before After
8/9/2019 10:20:57 AMROrankForever before revert after revert
8/9/2019 10:19:26 AMROrankForever before revert after revert
Before After
1 I started to understand @GoogleFrog at least from a coder's perspective. Making planes have realistic flight will bring two problems: 1 I started to understand @GoogleFrog at least from a coder's perspective. Making planes have realistic flight will bring two problems:
2 1. What happens when planes have an altitude set up to 0 and they hit a wall bigger than 30? Of course, a weird bug will happen and this is why in terms of coding it's a bit hard to renovate the behavior of planes and gunships. 2 1. What happens when planes have an altitude set up to 0 and they hit a wall bigger than 30? Of course, a weird bug will happen and this is why in terms of coding it's a bit hard to renovate the behavior of planes and gunships.
3 Here you will have to implement the standard pathfinding of ground units into the planes so when they hit a specific wall they will either try to avoid it or follow a different path. 3 Here you will have to implement the standard pathfinding of ground units into the planes so when they hit a specific wall they will either try to avoid it or follow a different path.
4 \n 4 \n
5 2. Aa missiles that will try to hit high altitude planes ( if you select them to have an altitude of 1000 for example) . So this new button that will let you chose what altitude to bomb will also inflict balance issues for the whole anti-air. 5 2. Aa missiles that will try to hit high altitude planes ( if you select them to have an altitude of 1000 for example) . So this new button that will let you chose what altitude you want will also inflict balance issues for the whole anti-air.
6 Hacksaw, Chainsaw, and Artemis will need to be readjusted meaning that missiles need to be faster than usual so they will not fire 15 missiles to kill a swift and waste the rest of the missiles. 6 Hacksaw, Chainsaw, and Artemis will need to be readjusted meaning that missiles need to be faster than usual so they will not fire 15 missiles to kill a swift and waste the rest of the missiles.
7 \n 7 \n
8 I know that making Zero-K as realistic as possible will make this game more wanted by the community. But the coding perspective of each aspect that we need to change will require a lot of manpower to adjust every single issue. 8 I know that making Zero-K as realistic as possible will make this game more wanted by the community. But the coding perspective of each aspect that we need to change will require a lot of manpower to adjust every single issue.
9 \n 9 \n
10 I will start a new thread for all the changes that I propose for this game in order to look as much realistic as possible. 10 I will start a new thread for all the changes that I propose for this game in order to look as much realistic as possible.