1 |
Anti-air
uses
the
no-overkill
thing
introduced
like
a
year
ago.
AA
will
change
targets
once
an
enemy
unit
has
enough
missiles
tracked
onto
it
to
die,
and
that
accounts
for
physics
so
if
the
missiles
miss
then
the
system
just
lets
AA
fire
another
missile.
You
see
this
behavior
with
fencers
and
fleas,
you
see
it
with
some
artillery
attacking
buildings.
It
was
an
amazing
QOL
chnge.
Also,
spamming
chainsaws
in
speedmetal
now
counters
swift
spam
because
there's
no
wasted
shots.
|
1 |
Anti-air
uses
the
no-overkill
thing
introduced
like
a
year
ago.
AA
will
change
targets
once
an
enemy
unit
has
enough
missiles
tracked
onto
it
to
die,
and
that
accounts
for
physics(
and
thing
like
repair
and
shields)
so
if
the
missiles
miss
then
the
system
just
lets
AA
fire
another
missile.
You
see
this
behavior
with
fencers
and
fleas,
you
see
it
with
some
artillery
attacking
buildings.
It
was
an
amazing
QOL
chnge.
Also,
spamming
chainsaws
in
speedmetal
now
counters
swift
spam
because
there's
no
wasted
shots.
|