1 |
Pyro
projectile
is
internally
an
invisible
Bandit-like
"laser"
projectile
that
should
also
be
completely
stopped
by
shields.
The
flame
effect
is
just
a
particle
thing
to
make
it
look
like
fire.
The
flame
particle
effect
also
moves
alongside
the
direction
of
shot,
and
is
purely
visual,
so
it's
not
stopped
by
shields;
this
means
that
visually,
the
last
instance
of
the
flame
effect
particle
spawned
often
goes
through
the
shield.
But
it
[i]shouldn't[/i]
do
damage.
|
1 |
Pyro
projectile
is
internally
an
invisible
Bandit-like
"laser"
projectile
that
should
also
be
completely
stopped
by
shields.
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|
|
2 |
\n
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3 |
The flame effect is just a particle effect to make it look like fire.
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4 |
\n
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5 |
The flame particle effect also moves alongside the direction of shot, and is purely visual, so it's not stopped by shields; this means that visually, the last instance of the flame effect particle spawned often goes through the shield.
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6 |
\n
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7 |
But it [i]shouldn't[/i] do damage.
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