Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Toad

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/26/2019 10:21:24 AMAUrankSmokeDragon before revert after revert
Before After
1 you all make some valid points and i agree imho that dedicated aa should feel like a better option then ground units used as aa. . toad could have a buff to be inline with other factory aa options but it might need to be a quirky buff so that its not flat out better with so much flex aa as mentioned. . its main issue is low burst damage vs hit and run air. jump factory is still missing capture/emp/disarm to become a complete rainbow factory 1 you all make some valid points and i agree imho that dedicated aa should feel like a much better option then ground units used as aa. .
2 \n
3 toad could have a buff to be inline with other factory aa options but it might need to be a quirky buff so that its not flat out better with so much flex aa as mentioned..
4 \n
5 its main issue seems to be low burst damage vs hit and run air. jump factory is still missing capture/emp/disarm to become a complete rainbow factory =P