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Is it possible to have a permanent mid/high ELO autohost?

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Date Editor Before After
10/3/2019 2:19:04 PMEErankAdminAnarchid before revert after revert
10/3/2019 2:16:58 PMEErankAdminAnarchid before revert after revert
10/3/2019 2:14:22 PMEErankAdminAnarchid before revert after revert
10/3/2019 2:13:55 PMEErankAdminAnarchid before revert after revert
10/3/2019 2:13:42 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]Until I can fix that, I'll keep suiciding units like a moron -_-'' [/quote] 1 [quote]Until I can fix that, I'll keep suiciding units like a moron -_-'' [/quote]
2 The solution is to play alongside people you trust: join (or start) a clan and party up for lobster raids. 2 The solution is to play alongside people you trust: join (or start) a clan and party up for lobster raids.
3 \n 3 \n
4 (Clans used to automatically be parties in that the balancer tried to put people in the same clan on the same team. Now you kind of have to use parties for that - but it also allows you to have fluid inter-clan parties, which is also fun) 4 (Clans used to automatically be parties in that the balancer tried to put people in the same clan on the same team. Now you kind of have to use parties for that - but it also allows you to have fluid inter-clan parties, which is also fun)
5 \n 5 \n
6 You can't likely fix everyone, but you can "fix" a small culture around yourself. 6 You can't likely fix everyone, but you can "fix" a small culture around yourself.
7 \n 7 \n
8 [quote]ask @Sigero about that. Purple colour: increase the likelyhood that people listen to you by 15%? so like going from 20% to 23?[/quote] 8 [quote]ask @Sigero about that. Purple colour: increase the likelyhood that people listen to you by 15%? so like going from 20% to 23?[/quote]
9 I'll agree that it's not above 50% total. But whatever the value is, it seems to work for me: most teamgames i play end up with the team having at least some kind of a plan. 9 I'll agree that it's not above 50% total. But whatever the value is, it seems to work for me: most teamgames i play end up with the team having at least some kind of a plan.
10 \n
11 Sometimes only like 30% of the people support the plan, of course. But often even that is enough compared to "no plan".