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Zero-K v1.7.11.0 - Balance and Quick Modding

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Date Editor Before After
11/17/2019 1:30:07 AMPLrankAdminSprung before revert after revert
11/13/2019 2:57:20 PMPLrankAdminSprung before revert after revert
Before After
1 [img]http://zero-k.info/img/news/3280.jpg[/img] 1 [img]http://zero-k.info/img/news/3280.jpg[/img]
2 This is a balance update, primarily regarding Emissary and Cloakbots, and also includes some vital fixes. There is now a quick modding system that can be used to test out balance, or perhaps just to create wacky game modes. The current position of Cloakbots in the meta made them primes target for some !Fun! buffs. 2 This is a balance update, primarily regarding Emissary and Cloakbots, and also includes some vital fixes. There is now a quick modding system that can be used to test out balance, or perhaps just to create wacky game modes. The current position of Cloakbots in the meta made them primes target for some !Fun! buffs.
3 \n 3 \n
4 === Quick Modding === 4 === Quick Modding ===
5 Many balance suggestions are expressed on the forum with no easy means of testing. To address this, there is a new setting during game setup, under Advanced Options, that can be used to change almost any aspect of the game, no rebuilding or rehosting required. Check out [url=https://zero-k.info/mediawiki/index.php?title=Quick_Stat_Tweaks]the wiki page[/url] to see how to make faster Glaives and long-ranged Bandits. 5 Many balance suggestions are expressed on the forum with no easy means of testing. To address this, there is a new setting during game setup, under Advanced Options, that can be used to change almost any aspect of the game, no rebuilding or rehosting required. Check out [url=https://zero-k.info/mediawiki/index.php?title=Quick_Stat_Tweaks]the wiki page[/url] to see how to make faster Glaives and long-ranged Bandits.
6 \n 6 \n
7 === Balance === 7 === Balance ===
8 Conjurer: 8 Conjurer:
9 * Jam radius: 256 -> 192 9 * Jam radius: 256 -> 192
10 * Can area cloak with 192 radius and 8 energy drain. 10 * Can area cloak with 192 radius and 8 energy drain.
11 \n 11 \n
12 Knight: 12 Knight:
13 * Range: 280 -> 350 (to see if the game breaks). 13 * Range: 280 -> 350 (to see if the game breaks).
14 \n 14 \n
15 Sling: 15 Sling:
16 * Cost 110 -> 100 16 * Cost 110 -> 100
17 * Range 840 -> 860 17 * Range 840 -> 860
18 * Projectile speed increased 3.8% (260 -> 270 elmo/s). 18 * Projectile speed increased 3.8% (260 -> 270 elmo/s).
19 \n 19 \n
20 Dagger: 20 Dagger:
21 * Damage: 100 -> 95 (Glaive is the only small unit affected by this change). 21 * Damage: 100 -> 95 (Glaive is the only small unit affected by this change).
22 \n 22 \n
23 Dirtbag: 23 Dirtbag:
24 * Speed: 75 -> 78 elmo/s 24 * Speed: 75 -> 78 elmo/s
25 * Sight: 350 -> 280 25 * Sight: 350 -> 280
26 * Damage: 36 -> 45 26 * Damage: 36 -> 45
27 \n 27 \n
28 Blitz: 28 Blitz:
29 * Cost 300 -> 285 29 * Cost 300 -> 285
30 \n 30 \n
31 Emissary: 31 Emissary:
32 * Speed: 81 -> 72 elmo/s ( Impaler 67. 5, Lance 66, Tremor 67. 5) 32 * Speed: 81 -> 72 elmo/s ( Impaler 67. 5, Lance 66, Tremor 51)
33 * Range: 1180 -> 1120 33 * Range: 1180 -> 1120
34 * AoE: 96 -> 84 34 * AoE: 96 -> 84
35 * Projectile velocity reduced by 4.5% (330 -> 315 elmo/s) 35 * Projectile velocity reduced by 4.5% (330 -> 315 elmo/s)
36 * Added overkill prevention vs. static targets. 36 * Added overkill prevention vs. static targets.
37 \n 37 \n
38 Constable: 38 Constable:
39 * Buildpower: 4 -> 5 39 * Buildpower: 4 -> 5
40 \n 40 \n
41 Toad: 41 Toad:
42 * Sight range: 660 -> 900 (very few units have more than 600 LoS). 42 * Sight range: 660 -> 900 (very few units have more than 600 LoS).
43 * Laser range: 820 -> 850 43 * Laser range: 820 -> 850
44 \n 44 \n
45 Reef: 45 Reef:
46 * Disarm missile tracks. 46 * Disarm missile tracks.
47 \n 47 \n
48 Faraday: 48 Faraday:
49 * Health: 2200 -> 1700 49 * Health: 2200 -> 1700
50 \n 50 \n
51 Hacksaw: 51 Hacksaw:
52 * Range: 480 -> 490 52 * Range: 480 -> 490
53 \n 53 \n
54 === Fixes === 54 === Fixes ===
55 * Made the build height display (Alt+Scrollwheel) show the water level. 55 * Made the build height display (Alt+Scrollwheel) show the water level.
56 * Fixed units sometimes skirmishing cloaked units. 56 * Fixed units sometimes skirmishing cloaked units.
57 * Fixed Dgun commander aiming. 57 * Fixed Dgun commander aiming.
58 * Fixed an exploit that allowed a player to crash the game (exploited around the 11th). 58 * Fixed an exploit that allowed a player to crash the game (exploited around the 11th).
59 * Fixed Scorpion aimpos, allowing many units to hit it reliably again. 59 * Fixed Scorpion aimpos, allowing many units to hit it reliably again.
60 * Fixed the commander window closing itself randomly. 60 * Fixed the commander window closing itself randomly.
61 * Fixed slowbeam target selection. 61 * Fixed slowbeam target selection.
62 * Fixed wade effects. 62 * Fixed wade effects.
63 * Fixed extended Raven usage spamming the minimap with dots. 63 * Fixed extended Raven usage spamming the minimap with dots.
64 * Minor performance improvements. 64 * Minor performance improvements.
65 \n 65 \n